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Monsters Win Sad

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dU.Staff
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UT Name: dU.BlackWolf UT Since: 1999
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PostPosted: Sat Oct 08, 2011 2:11 pm
PostPost subject:No icon Monsters Win Sad
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For players which haven't seen that msgs:

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Only one Monster left .... grrr
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UT Name: Terraniux UT Since: 1999
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PostPosted: Sat Oct 08, 2011 3:00 pm
PostPost subject:No icon Re: Monsters Win Sad
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haha that sucks  :lol:

So does this also mean the dUmh mutator is updated to a new version?
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PostPosted: Sat Oct 08, 2011 3:19 pm
PostPost subject:No icon Re: Monsters Win Sad
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Not atm :Zwinker: New version will come soon.

But monster can win if  the players bet the timelimit of 120min on the Main server :Zwinker:
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UT Name: Doppleganger UT Since: 1999 Gender: Gender:Male
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PostPosted: Sun Dec 11, 2011 6:16 am
PostPost subject:No icon Re: Monsters Win Sad
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Simple solution, lose the time limit.
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PostPosted: Sun Dec 11, 2011 6:19 am
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Getting rid of the time limit would be a horrid thing to do.
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PostPosted: Sun Dec 11, 2011 10:00 am
PostPost subject:No icon Re: Monsters Win Sad
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Ninja_Pirate wrote (View Post):
Getting rid of the time limit would be a horrid thing to do.
 

Why pray tell?

No time limit, plenty of time for the players to win the game!

Only time I really use a time limit is when I'm in spectator mode and letting the bots take a run at the map.


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PostPosted: Sun Dec 11, 2011 2:47 pm
PostPost subject:No icon Re: Monsters Win Sad
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why would we get rid of the time limit, it rarely happens the game ends before time reaches out.
if it happens the only reason is less players or players who aren't playing seriously.
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PostPosted: Wed Dec 14, 2011 2:23 am
PostPost subject:No icon Re: Monsters Win Sad
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Forget the 120 times limit. Most maps dont take even half that long.

The logical thing to do is start a 'countdown' once there is only 1 monster left. If the final monster isn't 'taking damage' and/or 'killed' within 5-10 minutes, then the team loses.

Why am I suggesting this? Because on maps like the Pirates in the Caribbean, sometimes you play for 60 minutes and kill everything. BUT the map wont finish because  there is only 1 monster left.

It's usual a measly devil-fish who wandered out of sight.

Is 1 devil-fish worth potentially waiting another 60 minutes for?

No. It's not.


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PostPosted: Thu Dec 15, 2011 2:49 am
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It's players' fault for being blind and Thunderbolt's fault for requiring 100% clearing when 98% would have been enough.
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PostPosted: Tue Mar 06, 2012 12:25 pm
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Cyberia-Mix wrote (View Post):
It's players' fault for being blind and Thunderbolt's fault for requiring 100% clearing when 98% would have been enough.
 

I blame Cyberia for not saying this b4 the map got accepted Smile


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