Welcome to destination Unreal
Please sign in Here or Register
warning  Welcome to destination Unreal, To access all areas of this site please register an account by clicking here now. warning

 


 
Recent Topics   Next 6 >>  
 Forum   Author   Replies   Last Post 
RoboCop skin Mapping Development and Skinning EvilGrins 0 Mon Apr 15, 2024 12:27 pm
EvilGrins View latest post
all server down General Server Chat or Problems Shado 0 Sun Apr 07, 2024 9:32 pm
Shado View latest post
Xcom MH maps for Garden of Death New Mapping Projects EvilGrins 0 Mon Apr 01, 2024 10:31 pm
EvilGrins View latest post
Screenshots Thread UT Screenshots and Movies POTS 397 Sun Mar 31, 2024 11:31 pm
EvilGrins View latest post
CTF-UTDMT-Gangland New Mapping Projects EvilGrins 0 Wed Mar 27, 2024 11:34 pm
EvilGrins View latest post
Club Smiley Mapping Development and Skinning EvilGrins 0 Fri Mar 08, 2024 11:45 pm
EvilGrins View latest post
 

Problems with maps
Goto page 1, 2  Next
Post new topic   Reply to topic       printer-friendly view   Thank Post
destination Unreal Forum Index General Server Chat or Problems
View previous topic :: View next topic 
Author Message
Supa_Angel hungary.png

dU.Staff
dU.Staff

UT Name: dU.Supa_Angel UT Since: 1999
Joined: Jul 21, 2010
Age: 33
Posts: 463
Location: Budapest
Reputation: 89.3
votes: 6
Status: Offline
View user's profile

Send private message


PostPosted: Mon Oct 04, 2010 3:57 am
PostPost subject:No icon Problems with maps
Reply with quote

YOu probably forgot about it, or were just busy, but MH-UnderwaterAssault still not working on the Main server.  Sad  It crashed the server at a certain part, so we couldn't ever finish it. The map itself works fine on the Private server... so idk what's the problem.

THe other map is on the Main for a long while.. MH-U0cats++ You know this map also can't be finished. Its a shame because for me it looks good.. i like the colors and the textures on the map :/ Maybe someone could make a fixed version. I played it somewhere else, but we forced open things thats how i could see all the map. Ok i admit i barely can remember the end of it. Anyway, it's not working, should be removed imo.


angel  ~Angels are not only above us, they are also within us.~ angel

Please login to see this link
Get registered or Log in
Back to top
BlackWolf germany.png

dU.Staff
dU.Staff

UT Name: dU.BlackWolf UT Since: 1999
Joined: Jul 20, 2010
Age: 54
Posts: 821
Location: Berlin
Reputation: 315.2
votes: 5
Status: Offline
View user's profile

Send private message


PostPosted: Mon Oct 04, 2010 9:54 am
PostPost subject:No icon Re: Problems with maps
Reply with quote

I played some times MH-UnderwaterAssault, but I dont see any crashes. The server crashes or a map bug (you can end it). ?
MH-U0cats++... yeah.. still a problem map. 3 times fixed but still buggy (I bet because of the doors). Would be nice if a mapper can take again a look at the map to fix the problem.
If not, the map will be removed  Sad

BlackWolf
Back to top Visit poster's website MSN Messenger Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
Supa_Angel hungary.png

dU.Staff
dU.Staff

UT Name: dU.Supa_Angel UT Since: 1999
Joined: Jul 21, 2010
Age: 33
Posts: 463
Location: Budapest
Reputation: 89.3
votes: 6
Status: Offline
View user's profile

Send private message


PostPosted: Mon Oct 04, 2010 8:52 pm
PostPost subject:No icon Re: Problems with maps
Reply with quote

OKay.. UnderwaterAssault i see it has teamrecord. Maybe I'm just unlucky. But every time i play, it crashes the server, and revote map comes.... I played it just now, and the same story.

Ah and MH-U0cats++, yea, some mapper should take a look on it....   we have nice mappers around :Zwinker:  come on fix it please Razz Very Happy1   Laughing


angel  ~Angels are not only above us, they are also within us.~ angel

Please login to see this link
Get registered or Log in
Back to top
Sponsor
DJ_Einstein usa.png


UT Name: DJ_EINSTEIN UT Since: 2001
Joined: Nov 25, 2010
Age: 36
Posts: 43
Location: In the Ville
Reputation: 24.4
Status: Offline
View user's profile

Send private message


PostPosted: Sat Feb 26, 2011 4:39 am
PostPost subject:No icon Re: Problems with maps
Reply with quote

This maybe a minor problem but i wanted it to be pointed out.
I was running from a bunch of crickets who were trying to rape me.  I ran so fast that i went through wall
heres some pics

Please login to see this image.
Get registered or Log in

Please login to see this image.
Get registered or Log in



Look! my missle is so tough that it goes through walls also

Please login to see this image.
Get registered or Log in

Please login to see this image.
Get registered or Log in



another pic of me inside

Please login to see this image.
Get registered or Log in



the two circles are the two walls that ur able to go through

Please login to see this image.
Get registered or Log in


Nothing that should be a concern but I wanted to inform u all
Glitch on HuntersFinal-HTD
Back to top
Zacman_the_damned australia.png


UT Name: Zacman_The_Damned UT Since: 2006
Joined: Nov 13, 2010
Age: 30
Posts: 114
Location: Under your bed with a chainsaw :)
Reputation: 62.5
votes: 1
Status: Offline
View user's profile

Send private message


PostPosted: Sat Feb 26, 2011 5:09 am
PostPost subject:No icon Re: Problems with maps
Reply with quote

@ DJ: That's a BSP hole, easily fixed by placing BlockAll's there. If someone links me to a DL of the map I can have it fixed in about 5 seconds.

@Supa: U0 is actually an SP map that someone converted.
>
Please login to see this link
Get registered or Log in
<

Maps like this usually don't work well because they weren't made for MH.
If someone gets Bill Spencer's permission, I'd be happy to fix it Razz But only with permission, since I know a lot of SP mappers get their maps hijacked by MH mappers and don't like it :/ (Which is probably what happened here & is probably why it's buggy)
Back to top MSN Messenger Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
Cyberia-Mix france.png

dU.Mapper
dU.Mapper

UT Name: Demona UT Since: 2000
Joined: Dec 12, 2010
Posts: 588
Location: irc://irc.epiknet.org/2LO
Reputation: 337.5
votes: 10
Status: Offline
View user's profile

Send private message


PostPosted: Sat Feb 26, 2011 7:44 am
PostPost subject:No icon Re: Problems with maps
Reply with quote

SP maps are bugged in MH because SP mappers expect that you reload your game when you die, not come back to the place after respawning.
Back to top Visit poster's website
Sponsor
Zacman_the_damned australia.png


UT Name: Zacman_The_Damned UT Since: 2006
Joined: Nov 13, 2010
Age: 30
Posts: 114
Location: Under your bed with a chainsaw :)
Reputation: 62.5
votes: 1
Status: Offline
View user's profile

Send private message


PostPosted: Sat Feb 26, 2011 9:13 am
PostPost subject:No icon Re: Problems with maps
Reply with quote

Cyberia-Mix wrote (View Post):
SP maps are bugged in MH because SP mappers expect that you reload your game when you die, not come back to the place after respawning.
 

It's more that we expect you not to die in the first place Razz
Back to top MSN Messenger Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
Terraniux netherlands.png


UT Name: Terraniux UT Since: 1999
Joined: Jul 25, 2010
Posts: 1159

Reputation: 401.6
votes: 14
Status: Offline
View user's profile

Send private message


PostPosted: Sat Feb 26, 2011 1:06 pm
PostPost subject:No icon Re: Problems with maps
Reply with quote

Quote:
That's a BSP hole, easily fixed by placing BlockAll's there. If someone links me to a DL of the map I can have it fixed in about 5 seconds
 

I am sorry if I interfere.
BlockAlls does not solve the BSP cuts. It only makes sure abselutely nothing cant pass the actor. No pawn, no actor, no projectile. Like a shield. Check the properties.
So that means you can still see them, but can not enter.  To solve the cuts itself you must find out what brush / room / sheets (or whatever you would like to call it)
is causing the cuts. Sometimes you must tear the room in pieces to find the source of the problem.

And rebuild the map a few times. Takes a lot of time, but If you want to solve it, make sure it is 100% solved.

Wink

Terraniux.
Back to top Visit poster's website Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
Zacman_the_damned australia.png


UT Name: Zacman_The_Damned UT Since: 2006
Joined: Nov 13, 2010
Age: 30
Posts: 114
Location: Under your bed with a chainsaw :)
Reputation: 62.5
votes: 1
Status: Offline
View user's profile

Send private message


PostPosted: Sat Feb 26, 2011 5:18 pm
PostPost subject:No icon Re: Problems with maps
Reply with quote

It depends on the BSP hole. In this case, it's a MUCH better idea to place blockalls there. I meant the PROBLEM would be fixed. No point tearing your hair out rebuilding over and over (And ending up with worse holes than you started with, like invisible collisions and instakill walls) when there's an easier fix. With this kind of hole, this way is a LOT smarter. No point tearing your hair out over something when you can take an easy way that is equally effective.
Back to top MSN Messenger Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
Sponsor
Terraniux netherlands.png


UT Name: Terraniux UT Since: 1999
Joined: Jul 25, 2010
Posts: 1159

Reputation: 401.6
votes: 14
Status: Offline
View user's profile

Send private message


PostPosted: Sat Feb 26, 2011 8:48 pm
PostPost subject:No icon Re: Problems with maps
Reply with quote

Zacman_the_damned wrote (View Post):
It depends on the BSP hole. In this case, it's a MUCH better idea to place blockalls there. I meant the PROBLEM would be fixed. No point tearing your hair out rebuilding over and over (And ending up with worse holes than you started with, like invisible collisions and instakill walls) when there's an easier fix. With this kind of hole, this way is a LOT smarter. No point tearing your hair out over something when you can take an easy way that is equally effective.
 


Ok I little agree with that, maybe these are just two 'tiny' bsp holes. But you get my point? Better solve it 100%,rather dan 50%
And what the smartest thing to do is, up to the mapper. Players would like to see maps with architectue that is right, and is well textured. A bsp cut is a needle in the eye.
And as long bsp cuts exist in the map.... the map stays a bit unstable.

Terraniux
Back to top Visit poster's website Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
Cyberia-Mix france.png

dU.Mapper
dU.Mapper

UT Name: Demona UT Since: 2000
Joined: Dec 12, 2010
Posts: 588
Location: irc://irc.epiknet.org/2LO
Reputation: 337.5
votes: 10
Status: Offline
View user's profile

Send private message


PostPosted: Sat Feb 26, 2011 9:08 pm
PostPost subject:No icon Re: Problems with maps
Reply with quote

Attempting to fix BSP on a map you don't know is likely to take a lot of time, and can be a worse cure than the disease when rebuilding creates new errors, again because it's a map you don't know. It's possible that the mapper had various troubles with the BSP when making the map and the version you found online was the stablest one he could make.
If it's not annoying in game it's probably not worth your time.
Back to top Visit poster's website
DELETED germany.png


UT Name: K.A.A.L.
Joined: Oct 16, 2010
Age: 45
Posts: 315

Reputation: 61.3
votes: 2
Status: Offline
View user's profile

Send private message


PostPosted: Sat Feb 26, 2011 11:54 pm
PostPost subject:No icon Re: Problems with maps
Reply with quote

I heard BSP cuts mostly happen if brushes arent crorrectly gridded.
Remember that you can rightclick on any pivot of builder brushes to snap them to the grid correctly.
This also works with already built brushes but only on the center pivot ... .
Back to top
Sponsor
DJ_Einstein usa.png


UT Name: DJ_EINSTEIN UT Since: 2001
Joined: Nov 25, 2010
Age: 36
Posts: 43
Location: In the Ville
Reputation: 24.4
Status: Offline
View user's profile

Send private message


PostPosted: Sun Feb 27, 2011 11:08 am
PostPost subject:No icon Re: Problems with maps
Reply with quote

its not really annoying.... However i played HuntersFinal again and I notice something

Please login to see this image.
Get registered or Log in


I didnt took a screenshot this time so i used one of the other screen shots.  You enter a area where u have to eliminate all of the monsters that keeps respawning or sumthing like that before u can go on to the next area.  To prevent players from going on to the next area, there's a door that's kept shut until all of the monster are killed.  But because there is a ummm BSP???? (i dont understand stand any of the mapping bullshit language) Any player can use this short cut to go pass the door and through the hall with more monsters which i think is a bunch of useless nibbling flys and you can go through the rest of the map while the others are still at that one area
Should this be a concern?


yellow lines is where the door is
BSP spots in red and access tunnel in brown
Back to top
Cyberia-Mix france.png

dU.Mapper
dU.Mapper

UT Name: Demona UT Since: 2000
Joined: Dec 12, 2010
Posts: 588
Location: irc://irc.epiknet.org/2LO
Reputation: 337.5
votes: 10
Status: Offline
View user's profile

Send private message


PostPosted: Sun Feb 27, 2011 12:50 pm
PostPost subject:No icon Re: Problems with maps
Reply with quote

Can be fixed easily like Zacman said.
Back to top Visit poster's website
Zacman_the_damned australia.png


UT Name: Zacman_The_Damned UT Since: 2006
Joined: Nov 13, 2010
Age: 30
Posts: 114
Location: Under your bed with a chainsaw :)
Reputation: 62.5
votes: 1
Status: Offline
View user's profile

Send private message


PostPosted: Wed Mar 02, 2011 8:19 am
PostPost subject:No icon Re: Problems with maps
Reply with quote

Cache Ripped it and fixed it, took all of 30 seconds lol

Please login to see this link
Get registered or Log in

Didn't rebuild anything so no new errors should appear, just spammed BlockAlls at the walls around where DJ showed in his screenage.
Back to top MSN Messenger Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
Sponsor
HellFire netherlands.png


UT Name: }ElitE{HellFire` UT Since: 1999 Gender: Gender:Male
Joined: Jul 20, 2010
Age: 30
Posts: 546
Location: The Netherlands
Reputation: 282.4
votes: 6
Status: Offline
View user's profile

Send private message


PostPosted: Wed Mar 02, 2011 4:22 pm
PostPost subject:No icon Re: Problems with maps
Reply with quote

Or just use one or two BlockAlls with bigger radius, saves time Razz
Back to top Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
Zacman_the_damned australia.png


UT Name: Zacman_The_Damned UT Since: 2006
Joined: Nov 13, 2010
Age: 30
Posts: 114
Location: Under your bed with a chainsaw :)
Reputation: 62.5
votes: 1
Status: Offline
View user's profile

Send private message


PostPosted: Thu Mar 03, 2011 7:56 am
PostPost subject:No icon Re: Problems with maps
Reply with quote

Yeah but then you get circular collision on Square Walls. This way players walking right up against the wall will find it less noticable  Idea
Back to top MSN Messenger Visit member's Facebook: https://www.facebook.com/pages/destinationUnreal/68568886767
EA_Elemental england.png


UT Name: [SATA]Blood Asp UT Since: 1999
Joined: Oct 03, 2010
Age: 31
Posts: 52

Reputation: 24.4
votes: 1
Status: Offline
View user's profile

Send private message


PostPosted: Thu Mar 03, 2011 1:15 pm
PostPost subject:No icon Re: Problems with maps
Reply with quote

not really, just increase the collision intelligently, it's easy to use a single blockall and keep the flat surface of it hitting one wall.


Please login to see this image.
Get registered or Log in

Please login to see this image.
Get registered or Log in
Back to top MSN Messenger
Sponsor
Display posts from previous:

Post new topic   Reply to topic    printer-friendly view   Thank Post
destination Unreal Forum Index   General Server Chat or Problems
Goto page 1, 2  Next
Page 1 of 2
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum

Related topics
 Topics   Replies   Author   Views   Last Post 
No new posts dU's Unofficial EOTY [2016] compilation [part 2 HD ] 7 Terraniux 3343 Mon Dec 12, 2016 2:39 am
Terraniux View latest post
No new posts Troll evening 27-6-2016 [+part 3l ] [ VIDEO] 15 Terraniux 4514 Fri Jul 15, 2016 10:09 am
Kryxix View latest post
No new posts [ Poll ] dU Community Map Collaboration (POLL ADDED) 66 HellFire 20482 Tue Nov 11, 2014 8:54 pm
Cyberia-Mix View latest post
No new posts Monsterhunt Tricks & Secrets Movie (HD) + Part 2! 8 HellFire 4296 Sat Jul 26, 2014 11:01 pm
HellFire View latest post
No new posts Adv. Night last part, 1 Terraniux 2599 Mon Feb 28, 2011 6:34 am
annabella View latest post
 




Theme designed and coded by PHPNuke Themes © All times are UTC + 2 Hours [DST enabled]
Forums ©

Spambot Killer
Site Map

[News Feed] [Forums Feed] [Downloads Feed] [Web Links Feed] Powered by HTML Purifier[Validate robots.txt]


PHP-Nuke Copyright © 2006 by Francisco Burzi.
All logos, trademarks and posts in this site are property of their respective owners, all the rest © 2006 by the site owner.
Powered by Nuke Evolution 2.0.7 - Nuke-Evolution Xtreme 2.0 Edition.

[ Page Generation: 0.17 Seconds | Memory Usage: 10.1 MB | DB Queries: 132 ]

Do Not Click [ Home | Forums | Downloads | Contact Us | Back To Top ]