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MH-SkyWarsV2
Match Infos
MatchID:148746
Players:5
Teamscore:202,335
Monsterleft:52
Deaths:10
Suicides:0
TeamKills:0
Distance traveled:14,42km
Map Time:00:41:23
Playdate:2016-09-29 01:19:05
Team Awards:
  PlayerScoreDeathsSuicidesTeamKillsTimeDistance
eeder162342 9 0 0 00:41:23 9,73km
karkass591154 0 0 0 00:41:23 2,86km
1111111115394 1 0 0 00:05:27 1,22km
angel2566 0 0 0 00:02:09 0,57km
GUS0 0 0 0 00:00:24 0,04km

Monster Kill Statistic
Player Other TOTAL
eeder 2 54/1 1/1 37/1 63 7/2 7/1 163 1 29 6 0 5 107 0 0 0 0 0/3 482
karkass 38 74 8 94 44 24 10 387 0 51 14 0 10 8 0 0 0 0 0 762
111111111 0 4 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0/1 5
angel 0 0 0 0 0 0 0 0 0 0 0 0 0 55 0 0 0 0 0 55
GUS 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Monster killed         Killed by Monster
Chatlog
2016-09-29 00:48.32 war: well get tap dat ass song soon enough
2016-09-29 00:49.05 war: oh yeah, the titans
2016-09-29 00:49.11 war: kill them before we go in?
2016-09-29 00:49.15 karkass: ye
2016-09-29 00:57.04 war: here we go :D
2016-09-29 01:02.06 war: whats the server fps to reduce the small stuttering when walking?
2016-09-29 01:02.23 karkass: it´s about graphics imo
2016-09-29 01:02.31 karkass: numver of objects on screen
2016-09-29 01:02.36 karkass: number*
2016-09-29 01:02.37 war: ye, but its not in singleplayer
2016-09-29 01:02.44 war: so im thinking maybe something to do with server tick
2016-09-29 01:03.01 karkass: yes the more action the lower fps
2016-09-29 01:03.26 war: yeah, but when no action, stable 166fps
2016-09-29 01:03.32 karkass: exactly
2016-09-29 01:03.46 karkass: altho ur monitor can´t render 166 fps :P
2016-09-29 01:03.55 war: yes, but then its where theres small stutter, but its not there in singleplayer
2016-09-29 01:03.56 karkass: morelike 60 fps max
2016-09-29 01:04.29 war: looks like some renderer/netcode syncing to me :)
2016-09-29 01:04.41 karkass: driver issue
2016-09-29 01:04.51 karkass: use D3D9 driver
2016-09-29 01:04.54 war: yes
2016-09-29 01:05.39 war: but ut2k4 for example was 85fps when playing online because of netcode
2016-09-29 01:05.56 karkass: it´s the same netcode as this one
2016-09-29 01:06.03 karkass: best netcode ever
2016-09-29 01:06.11 war: okay, then ill try that, prob the same sync then :)
2016-09-29 01:06.36 war: pretty impressed with the unlagged hitscan they put in quakelive up untill 80ms though
2016-09-29 01:07.00 war: thats some hybrid netcode
2016-09-29 01:12.30 karkass: let´s finish the inside
2016-09-29 01:15.40 war: shit
2016-09-29 01:15.43 war: sorry
2016-09-29 01:15.47 karkass: clear anyway
2016-09-29 01:18.56 karkass: go
2016-09-29 01:18.59 karkass: ghgo in
2016-09-29 01:19.19 karkass: gg

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