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Chatlog |
2016-09-29 00:48.32 war: well get tap dat ass song soon enough 2016-09-29 00:49.05 war: oh yeah, the titans 2016-09-29 00:49.11 war: kill them before we go in? 2016-09-29 00:49.15 karkass: ye 2016-09-29 00:57.04 war: here we go :D 2016-09-29 01:02.06 war: whats the server fps to reduce the small stuttering when walking? 2016-09-29 01:02.23 karkass: it´s about graphics imo 2016-09-29 01:02.31 karkass: numver of objects on screen 2016-09-29 01:02.36 karkass: number* 2016-09-29 01:02.37 war: ye, but its not in singleplayer 2016-09-29 01:02.44 war: so im thinking maybe something to do with server tick 2016-09-29 01:03.01 karkass: yes the more action the lower fps 2016-09-29 01:03.26 war: yeah, but when no action, stable 166fps 2016-09-29 01:03.32 karkass: exactly 2016-09-29 01:03.46 karkass: altho ur monitor can´t render 166 fps :P 2016-09-29 01:03.55 war: yes, but then its where theres small stutter, but its not there in singleplayer 2016-09-29 01:03.56 karkass: morelike 60 fps max 2016-09-29 01:04.29 war: looks like some renderer/netcode syncing to me :) 2016-09-29 01:04.41 karkass: driver issue 2016-09-29 01:04.51 karkass: use D3D9 driver 2016-09-29 01:04.54 war: yes 2016-09-29 01:05.39 war: but ut2k4 for example was 85fps when playing online because of netcode 2016-09-29 01:05.56 karkass: it´s the same netcode as this one 2016-09-29 01:06.03 karkass: best netcode ever 2016-09-29 01:06.11 war: okay, then ill try that, prob the same sync then :) 2016-09-29 01:06.36 war: pretty impressed with the unlagged hitscan they put in quakelive up untill 80ms though 2016-09-29 01:07.00 war: thats some hybrid netcode 2016-09-29 01:12.30 karkass: let´s finish the inside 2016-09-29 01:15.40 war: shit 2016-09-29 01:15.43 war: sorry 2016-09-29 01:15.47 karkass: clear anyway 2016-09-29 01:18.56 karkass: go 2016-09-29 01:18.59 karkass: ghgo in 2016-09-29 01:19.19 karkass: gg |
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