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Chatlog |
2011-04-27 02:58.06 Demona: yo 2011-04-27 02:58.10 *POTS*: hey dem 2011-04-27 02:58.44 Demona: didn´t trigger the brutes? 2011-04-27 02:58.55 *POTS*: havent played this map in ages lol 2011-04-27 02:59.04 Demona: i don´t know where the trigger is 2011-04-27 02:59.19 *POTS*: first time I play it "carefully" 2011-04-27 02:59.27 *POTS*: was random vote actually 2011-04-27 02:59.45 *POTS*: silly autocannon the minigu 2011-04-27 02:59.50 *POTS*: still there from the AS version 2011-04-27 02:59.53 Demona: i´m listening to the descent2 music you posted in the map music thread 2011-04-27 02:59.59 *POTS*: oh nice 2011-04-27 03:00.14 Demona: it would fit my current map well 2011-04-27 03:00.17 *POTS*: someone should make a mh map based on a descent one 2011-04-27 03:00.29 Demona: i´ve never played descent 2011-04-27 03:00.31 *POTS*: was thinking of level2 2011-04-27 03:00.37 *POTS*: turnabout bore 2011-04-27 03:00.41 *POTS*: 8-shaped level 2011-04-27 03:01.01 *POTS*: btw about your godz retarded map 2011-04-27 03:01.02 Demona: i don´t like the concept of aircrafts + indoors 2011-04-27 03:01.12 Demona: kinda wonky 2011-04-27 03:01.29 Demona: but i looked at videos 2011-04-27 03:01.39 Demona: seems like playing UT with fly on 2011-04-27 03:01.47 Demona: makes the level design interesting 2011-04-27 03:01.55 Demona: tridimensional exploration 2011-04-27 03:01.59 Demona: and gamepaly 2011-04-27 03:02.00 *POTS*: it´s half-way between Terminal velocity and Doom 2011-04-27 03:02.12 Demona: i don´t think i know terminal velocity either lol 2011-04-27 03:02.17 *POTS*: 360 degrees of freedom movements 2011-04-27 03:02.41 Demona: what about the retarded map btw? 2011-04-27 03:02.48 *POTS*: yeah well 2011-04-27 03:02.52 *POTS*: some rooms are weird 2011-04-27 03:02.57 *POTS*: like BSP errors 2011-04-27 03:03.03 *POTS*: did you use masked textures or what 2011-04-27 03:03.09 Demona: yes 2011-04-27 03:03.19 *POTS*: on purpose? 2011-04-27 03:03.25 *POTS*: ah I see 2011-04-27 03:03.37 *POTS*: well some things are easier than before but 2011-04-27 03:03.44 *POTS*: both the mercs and the skaarjs are still hard 2011-04-27 03:03.45 Demona: wasted and haunted references 2011-04-27 03:03.53 *POTS*: actually the skaarjs are even harder 2011-04-27 03:03.59 *POTS*: no more pillars? 2011-04-27 03:04.01 *POTS*: :( 2011-04-27 03:04.05 Demona: pilars were temporary 2011-04-27 03:04.09 *POTS*: :/ 2011-04-27 03:04.15 Demona: i don´t know how come this version stayed on the server 2011-04-27 03:04.18 Demona: this was a bad test 2011-04-27 03:04.25 *POTS*: at least add a chaingun and some demmies :D 2011-04-27 03:04.30 Demona: strategy wa 2011-04-27 03:04.32 Demona: was* 2011-04-27 03:04.36 *POTS*: hm 2011-04-27 03:04.37 Demona: rush into the room 2011-04-27 03:04.40 Demona: kill a few monsters 2011-04-27 03:04.48 Demona: and if you´re overwhelmed escape 2011-04-27 03:04.51 Demona: and repeat 2011-04-27 03:04.58 *POTS*: ah using that teleporter? 2011-04-27 03:05.00 Demona: yes 2011-04-27 03:05.03 *POTS*: I see 2011-04-27 03:05.04 Demona: and boots 2011-04-27 03:05.11 Demona: to avoid fire 2011-04-27 03:05.20 *POTS*: but mercs is impossible I mean 2011-04-27 03:05.23 *POTS*: all dark 2011-04-27 03:05.28 Demona: def relic 2011-04-27 03:05.32 *POTS*: 20 overpowered mercs spawning at once 2011-04-27 03:05.34 *POTS*: still 2011-04-27 03:05.38 Demona: i don´t know how it plays with bad ping tho 2011-04-27 03:05.41 *POTS*: hm 2011-04-27 03:05.46 Demona: well i can do it without dying 2011-04-27 03:05.50 *POTS*: :P 2011-04-27 03:05.59 Demona: the only real hard part is the skaarjs 2011-04-27 03:06.01 *POTS*: would be surprised if you couldn´t :D 2011-04-27 03:06.09 Demona: when sometimes they hit you in midair 2011-04-27 03:06.12 Demona: while bootjumping 2011-04-27 03:06.23 *POTS*: the nailer is a nice gun but 2011-04-27 03:06.27 *POTS*: the ammo limit sucks 2011-04-27 03:06.32 *POTS*: only 400 shells 2011-04-27 03:06.33 Demona: i really don´t recommend the map for a 2 players challenge 2011-04-27 03:06.40 Demona: ideal team size should be 6 or something like that 2011-04-27 03:06.42 *POTS*: yes I noticed 2011-04-27 03:06.57 Demona: corridors are stupid tight for large teams 2011-04-27 03:07.00 *POTS*: but at least a short BT with a demmy? :D 2011-04-27 03:07.01 Demona: only some areas are fine 2011-04-27 03:07.05 Demona: nah 2011-04-27 03:07.10 *POTS*: :( 2011-04-27 03:07.17 Demona: you have plenty of deemers when playing alone lol 2011-04-27 03:07.28 Demona: also 2011-04-27 03:07.29 *POTS*: :S 2011-04-27 03:07.34 Demona: ammo limit on nailer 2011-04-27 03:07.38 *POTS*: ye? 2011-04-27 03:07.49 Demona: was to prevent abuse 2011-04-27 03:07.53 *POTS*: ah 2011-04-27 03:07.59 *POTS*: like chaingun rushing? 2011-04-27 03:07.59 Demona: you have to keep it for the annoying parts 2011-04-27 03:08.17 *POTS*: well for mercs is useful but 2011-04-27 03:08.18 Demona: actually the limit was even harsher at first 2011-04-27 03:08.22 *POTS*: there are so many 2011-04-27 03:08.27 *POTS*: oh 2011-04-27 03:08.28 Demona: i use sniper for mercs i guess 2011-04-27 03:08.41 *POTS*: takes ages to kil them with rifle 2011-04-27 03:08.55 *POTS*: and hate darkness, searchlight FTW 2011-04-27 03:09.04 *POTS*: flashlights suck, they lost nothing 2011-04-27 03:09.10 Demona: well it´s actually my favorite part of the map 2011-04-27 03:09.10 *POTS*: last* 2011-04-27 03:09.18 Demona: because of the darkness precisely lol 2011-04-27 03:09.32 Demona: i think the challenge is interesting 2011-04-27 03:09.37 *POTS*: lol 2011-04-27 03:09.40 Demona: but maybe it´s not for you because too hard i dunno 2011-04-27 03:10.01 Demona: then again 2011-04-27 03:10.06 Demona: i lowered the difficulty so much already 2011-04-27 03:10.18 Demona: the first version back in 2007 2011-04-27 03:10.25 Demona: had twice more monsters at the same time 2011-04-27 03:10.34 *POTS*: well the "average" player will die 50 times I suppose 2011-04-27 03:10.37 Demona: and 80 to kill in total instead of 40 2011-04-27 03:10.48 Demona: and still 2011-04-27 03:10.53 Demona: when played by normal teams 2011-04-27 03:10.58 Demona: it was fairly easy 2011-04-27 03:11.04 Demona: thanks to the player count 2011-04-27 03:11.18 *POTS*: that´s what makes the difference 2011-04-27 03:11.20 *POTS*: player count 2011-04-27 03:11.30 *POTS*: and anyway would like to play with a decent pc 2011-04-27 03:11.33 *POTS*: not this crap lol 2011-04-27 03:11.47 Demona: i could probably make it interesting for both small and large teams 2011-04-27 03:11.55 *POTS*: hm 2011-04-27 03:11.58 Demona: but it´s a waste of time kinda 2011-04-27 03:12.05 *POTS*: you could make another version 2011-04-27 03:12.06 Demona: there are more interesting things to do :| 2011-04-27 03:12.09 *POTS*: retarded-mini 2011-04-27 03:12.11 *POTS*: or something 2011-04-27 03:12.16 *POTS*: lol 2011-04-27 03:12.23 Demona: with 15k health bosses? :D 2011-04-27 03:12.23 *POTS*: or GodzJr 2011-04-27 03:12.24 *POTS*: or idk 2011-04-27 03:12.27 *POTS*: yup 2011-04-27 03:12.31 *POTS*: omg the final lord 2011-04-27 03:12.35 *POTS*: 200k+ health 2011-04-27 03:12.39 *POTS*: :/ 2011-04-27 03:12.41 Demona: if i did that i could as well make the map beautiful 2011-04-27 03:12.55 *POTS*: add decos :D 2011-04-27 03:12.58 Demona: health was carefully considered too 2011-04-27 03:13.01 *POTS*: but the secrets I liked the idea 2011-04-27 03:13.04 Demona: i think it´s fine right now 2011-04-27 03:13.11 *POTS*: the score award for the amp 2011-04-27 03:13.13 *POTS*: brilliant idea 2011-04-27 03:13.22 *POTS*: seventests amo 2011-04-27 03:13.22 Demona: the first 100k are very easy to take down 2011-04-27 03:13.24 *POTS*: amp* 2011-04-27 03:13.30 Demona: because he moves slowly at the beginning 2011-04-27 03:13.34 *POTS*: should have something like that 2011-04-27 03:13.48 *POTS*: well he´s only annoying when 2011-04-27 03:13.59 *POTS*: he teleports to the entrance of the corridor with the belts 2011-04-27 03:14.06 *POTS*: and starts spamming deemers at your back 2011-04-27 03:14.16 Demona: hmm 2011-04-27 03:14.31 *POTS*: if there were some niches 2011-04-27 03:14.32 Demona: normally there´s no teleport spot right before the exit of the corridor 2011-04-27 03:14.33 *POTS*: on the sides 2011-04-27 03:14.38 *POTS*: of that corridor 2011-04-27 03:14.41 Demona: precisely to prevent that 2011-04-27 03:14.41 *POTS*: cause the ceiling is low 2011-04-27 03:14.46 *POTS*: and boots don´t help 2011-04-27 03:14.50 Demona: shield does! 2011-04-27 03:15.00 *POTS*: but the shockwave still kills you! 2011-04-27 03:15.09 Demona: well it can 2011-04-27 03:15.10 *POTS*: a deemer shockwave is 5k damage or so 2011-04-27 03:15.20 Demona: if he manages to push you in a corner 2011-04-27 03:15.27 Demona: you get shockwaved multiple times 2011-04-27 03:15.35 *POTS*: :/ 2011-04-27 03:15.40 Demona: anyway if he´s camping the corridor 2011-04-27 03:15.53 Demona: you should take the titan route and come from the other side 2011-04-27 03:15.55 *POTS*: just go back to the other side 2011-04-27 03:15.59 *POTS*: guessed so 2011-04-27 03:16.22 Demona: well really 2011-04-27 03:16.23 *POTS*: well it annoyed me cause I died twice there :! 2011-04-27 03:16.37 *POTS*: but first time playing that map from the beginning 2011-04-27 03:16.38 Demona: i´ve tested a lot of stuff before making the current version 2011-04-27 03:16.47 Demona: i spent a whole night tweaking the shadow lord 2011-04-27 03:16.56 Demona: teleport spots, teleport distance etc 2011-04-27 03:17.05 Demona: until i was satisfied 2011-04-27 03:17.07 *POTS*: first time I see a warlord teleporting 2011-04-27 03:17.13 Demona: but i´m glad you want to discuss it 2011-04-27 03:17.15 *POTS*: thought only queens could do that 2011-04-27 03:17.33 Demona: it´s not hard at all actually 2011-04-27 03:17.34 *POTS*: nah don´t take it wrong, I just like discussing :D 2011-04-27 03:18.00 *POTS*: guess I died cause got a bit bored and deconcentrated 2011-04-27 03:18.00 Demona: it only takes a few lines of code to make teleporting monsters 2011-04-27 03:18.16 Demona: what makes it complicated is for them to decide where to teleport 2011-04-27 03:18.21 *POTS*: just don´t make teleporting firetitans... 2011-04-27 03:18.30 Demona: queens try to teleport close to players 2011-04-27 03:18.33 Demona: especially in the back 2011-04-27 03:18.43 Demona: and if you noticed 2011-04-27 03:18.47 *POTS*: damn queens 2011-04-27 03:18.53 Demona: the shadowlord always tries to teleport in your sight 2011-04-27 03:19.02 Demona: everytime he teleports 2011-04-27 03:19.09 Demona: you should be able to find him by looking around 2011-04-27 03:19.15 Demona: because he doesn´t move to a hidden spot 2011-04-27 03:19.26 Demona: precisely to avoid searching him 2011-04-27 03:19.40 Demona: or getting hit by a sudden deeemer 2011-04-27 03:19.48 Demona: he won´t teleport near to you either 2011-04-27 03:19.52 Demona: he hates close combat 2011-04-27 03:20.00 *POTS*: ah btw 2011-04-27 03:20.02 *POTS*: if he´s close 2011-04-27 03:20.04 *POTS*: he uses flak? 2011-04-27 03:20.06 Demona: you triggered the brutes 2011-04-27 03:20.07 Demona: yes 2011-04-27 03:20.12 Demona: because close deemer is sure death 2011-04-27 03:20.25 Demona: it´s a tactic to make the fight easier 2011-04-27 03:20.38 Demona: trying to maintain average distance 2011-04-27 03:20.46 Demona: to force him into flak and never use deemers 2011-04-27 03:20.51 *POTS*: I see 2011-04-27 03:20.57 Demona: then your teammates can spam him with snipers 2011-04-27 03:21.00 *POTS*: well you surely dont lack creativity 2011-04-27 03:21.06 Demona: ty 2011-04-27 03:21.10 *POTS*: :) 2011-04-27 03:21.20 Demona: i hate to say that kind of stuff but 2011-04-27 03:21.28 Demona: i´m truly proud of this monsters 2011-04-27 03:21.32 Demona: more than any other 2011-04-27 03:21.45 Demona: everything i learnt about uscript was for him 2011-04-27 03:22.12 Demona: you may also have noticed 2011-04-27 03:22.17 *POTS*: hm? 2011-04-27 03:22.20 Demona: if he gets stuck for too long 2011-04-27 03:22.30 Demona: being hit or firing 2011-04-27 03:22.34 Demona: he will teleport too 2011-04-27 03:22.37 *POTS*: teleport? 2011-04-27 03:22.38 *POTS*: yes 2011-04-27 03:22.56 Demona: lots of stuff with monsters AI evades me 2011-04-27 03:23.12 Demona: but there are simple ways to make them less buggy 2011-04-27 03:23.29 Demona: only sucks that you can´t easily replace regular monsters with mutators 2011-04-27 03:24.38 Demona: lots of stuff can be made about monsters to make fights unique 2011-04-27 03:24.44 Demona: most of them would only fit to one map tho 2011-04-27 03:24.51 Demona: like 2011-04-27 03:24.56 *POTS*: shame 2011-04-27 03:24.56 Demona: a boss monster 2011-04-27 03:25.02 Demona: consisting of several monsters 2011-04-27 03:25.07 Demona: sharing a common health pool 2011-04-27 03:25.14 Demona: therefore they can only die at the same time 2011-04-27 03:25.34 *POTS*: or even 2011-04-27 03:25.37 Demona: guess if you do this too often it gets boring like everything else 2011-04-27 03:25.38 *POTS*: a giant gasbag 2011-04-27 03:25.45 *POTS*: made up of smaller ones 2011-04-27 03:25.58 Demona: what do you mean 2011-04-27 03:26.01 *POTS*: if damaged some it splits up into the smaller ones 2011-04-27 03:26.48 Demona: interesting concept 2011-04-27 03:27.04 *POTS*: grapple monster 2011-04-27 03:27.16 *POTS*: cluster i mean 2011-04-27 03:27.19 Demona: uncle commisionned me breeding titan at some point 2011-04-27 03:27.27 Demona: that creates smaller titans upon dying 2011-04-27 03:27.45 Demona: i never used it anywhere lol 2011-04-27 03:27.48 *POTS*: kinda like a Swarm 2011-04-27 03:28.21 *POTS*: well there was a monster in Castlevania called 2011-04-27 03:28.27 *POTS*: Granfaloon or something 2011-04-27 03:28.38 *POTS*: was a huge mass of dead corpses 2011-04-27 03:28.39 Demona: monster splitting in multiple parts during the fight is really interesting tho 2011-04-27 03:28.42 Demona: haven´t tried that 2011-04-27 03:28.43 *POTS*: yeah 2011-04-27 03:28.47 *POTS*: worked like that 2011-04-27 03:28.53 Demona: like 2011-04-27 03:28.57 *POTS*: if damaged to a certain extent 2011-04-27 03:28.57 Demona: he splits in familiars 2011-04-27 03:29.02 Demona: and then you kill them 2011-04-27 03:29.06 *POTS*: would split in zombies 2011-04-27 03:29.07 Demona: he forms back 2011-04-27 03:29.10 *POTS*: wow 2011-04-27 03:29.10 Demona: weaker 2011-04-27 03:29.17 Demona: nintendo style 2011-04-27 03:29.23 *POTS*: (C) 2011-04-27 03:29.30 Demona: ©! 2011-04-27 03:29.42 *POTS*: ah anyway 2011-04-27 03:29.51 *POTS*: nice you fixed that damn jurassic map 2011-04-27 03:29.54 *POTS*: so sick of farmer 2011-04-27 03:30.03 Demona: i should have done that a lot sooner 2011-04-27 03:30.06 *POTS*: I could even understand farming in other maps 2011-04-27 03:30.15 *POTS*: where at least you keep the path clean 2011-04-27 03:30.18 *POTS*: for other players 2011-04-27 03:30.23 *POTS*: but in that map is really useless 2011-04-27 03:30.41 Demona: it´s really farming for your website statistics lol 2011-04-27 03:30.47 *POTS*: plus you can play that silly map over and over and cheat the stats 2011-04-27 03:30.54 *POTS*: ditto 2011-04-27 03:31.41 Demona: i only made a poll to the thread because I expect blackwolf won´t be too happy with the idea 2011-04-27 03:31.49 *POTS*: well some players 2011-04-27 03:31.56 *POTS*: vote that map just for the T-rex 2011-04-27 03:32.00 Demona: i know 2011-04-27 03:32.03 *POTS*: that´s why it´s so popular 2011-04-27 03:32.17 *POTS*: kinda the same with ATAA 2011-04-27 03:32.20 *POTS*: ripper farming 2011-04-27 03:32.22 *POTS*: the bosses 2011-04-27 03:32.28 *POTS*: 1 million HP if you don´t die 2011-04-27 03:32.57 Demona: more interesting in hellgauntletv2! 2011-04-27 03:33.03 *POTS*: hm? 2011-04-27 03:33.11 Demona: you can break the million limit there 2011-04-27 03:33.20 *POTS*: yes 2011-04-27 03:33.24 *POTS*: also boomboom 2011-04-27 03:33.45 Demona: honestly i think ata and boomboom could be good maps for competition 2011-04-27 03:34.05 *POTS*: I´d vote for boomboom 2011-04-27 03:34.10 Demona: because there´s some synchronization involved to improve time 2011-04-27 03:34.23 Demona: but your average game is nothing like that 2011-04-27 03:34.47 *POTS*: hm 2011-04-27 03:35.03 *POTS*: well I think those HTD maps should be avoided 2011-04-27 03:35.06 *POTS*: they´re kinda new so 2011-04-27 03:35.13 *POTS*: many players still don´t know them well 2011-04-27 03:35.21 *POTS*: plus so spammy :P 2011-04-27 03:35.25 Demona: i want the lost shelter map on crazy so very much 2011-04-27 03:35.35 *POTS*: that map on main 2011-04-27 03:35.40 *POTS*: they trigger everything really 2011-04-27 03:35.45 Demona: it´s honestly worse than both ata and boomboom combined 2011-04-27 03:35.47 *POTS*: every dang factory 2011-04-27 03:36.12 Demona: yet there are people to play it even when they´re aone 2011-04-27 03:36.13 Demona: +l 2011-04-27 03:36.22 *POTS*: *rolleyes* 2011-04-27 03:36.43 *POTS*: played it once for testing 2011-04-27 03:36.49 *POTS*: not gonna do again 2011-04-27 03:37.13 Demona: i think it´s funny when you have super weapons 2011-04-27 03:37.28 Demona: other than than there really isn´t any challenge 2011-04-27 03:37.29 Demona: so meh 2011-04-27 03:37.36 *POTS*: how about adding the BPak weapons to the Crazy? 2011-04-27 03:38.05 Demona: is there a bpak mutator? 2011-04-27 03:38.08 Demona: i guess not 2011-04-27 03:38.29 Demona: having the original ataa0 on crazy would be a nice thing tho 2011-04-27 03:38.50 *POTS*: well bpak is based on 2011-04-27 03:38.56 *POTS*: the Excessive Overkill mod 2011-04-27 03:39.05 *POTS*: so you can make an INT file out of it 2011-04-27 03:39.14 *POTS*: problem is 2011-04-27 03:39.22 Demona: i only now the file as a collection of weapons 2011-04-27 03:39.23 *POTS*: it does have its own health regen 2011-04-27 03:39.31 Demona: know* 2011-04-27 03:39.31 *POTS*: will conflict with the dU mutator 2011-04-27 03:39.55 *POTS*: it does contain also 2011-04-27 03:39.59 *POTS*: super health packs 2011-04-27 03:40.04 *POTS*: + 1500 HP each 2011-04-27 03:40.07 *POTS*: and superbelts 2011-04-27 03:40.07 Demona: yeah 2011-04-27 03:40.15 *POTS*: and some monsters 2011-04-27 03:40.35 *POTS*: OMG Minilord BigFace Tokkou_Pupae etc 2011-04-27 03:41.01 Demona: have to go now 2011-04-27 03:41.05 Demona: cu later 2011-04-27 03:41.08 *POTS*: cya |
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