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| Chatlog |
2011-10-09 13:16.31 Demona: yoku 2011-10-09 13:16.33 Demona: kangaete 2011-10-09 13:16.35 Demona: susume 2011-10-09 13:17.06 Demona: so very darkness 2011-10-09 13:24.42 iDeFiX::) 2011-10-09 13:27.21 Demona: !s 2011-10-09 13:28.02 iDeFiX:!p 2011-10-09 13:29.38 iDeFiX: other side 2011-10-09 13:30.23 iDeFiX: :) 2011-10-09 13:31.16 Gemz: lol 2011-10-09 13:31.19 iDeFiX: :( 2011-10-09 13:31.24 Gemz: that was silly :P 2011-10-09 13:31.42 iDeFiX: :) 2011-10-09 13:32.20 iDeFiX: pfff 2011-10-09 13:32.25 Gemz: damn tentacles 2011-10-09 13:32.30 iDeFiX: heyo deo 2011-10-09 13:32.47 dr:Deo: hi 2011-10-09 13:34.25 iDeFiX: ... 2011-10-09 13:34.52 iDeFiX: ... 2011-10-09 13:35.02 Gemz: wooops 2011-10-09 13:37.48 kuba: a 2011-10-09 13:38.19 Gemz: lol 2011-10-09 13:39.09 Demona:wat 2011-10-09 13:41.28 [NL]_Hardstyle_Chick: hi all 2011-10-09 13:41.33 iDeFiX: chickie! 2011-10-09 13:41.37 [NL]_Hardstyle_Chick: :) 2011-10-09 13:41.39 iDeFiX: :) 2011-10-09 13:42.09 iDeFiX: nr 2 :) 2011-10-09 13:43.22 iDeFiX: :| 2011-10-09 13:44.18 iDeFiX: oO 2011-10-09 13:44.34 iDeFiX: wups soz 2011-10-09 13:44.35 iDeFiX: :p 2011-10-09 13:44.55 RutS: where to go 2011-10-09 13:45.54 Gemz: eek 2011-10-09 13:46.19 dU.BoB:!p 2011-10-09 13:46.26 iDeFiX: ... 2011-10-09 13:46.31 [NL]_Hardstyle_Chick: ? 2011-10-09 13:46.39 dU.BoB: hi all 2011-10-09 13:46.43 [NL]_Hardstyle_Chick: hii 2011-10-09 13:46.46 iDeFiX: kuba having troubles missing players :p 2011-10-09 13:46.48 iDeFiX: hey 2011-10-09 13:47.06 [NL]_Hardstyle_Chick: hey :) 2011-10-09 13:47.42 dU.BoB: wolfi? 2011-10-09 13:48.13 Gemz: yaaay light! 2011-10-09 13:48.42 dU.BoB: sorry for the ads spam 2011-10-09 13:48.45 dU.BoB: just checking something 2011-10-09 13:48.50 iDeFiX: oO 2011-10-09 13:49.16 dU.BoB: blackwolf? 2011-10-09 13:49.17 dU.BoB: blackwolf? 2011-10-09 13:49.18 dU.BoB: blackwolf? 2011-10-09 13:49.28 iDeFiX: lol 2011-10-09 13:49.30 dU.BoB: about time 2011-10-09 13:49.50 iDeFiX: laggy :s 2011-10-09 13:49.55 dU.BoB: wolfi, theres a setting in nexgen to control how fast the ads appear 2011-10-09 13:50.00 dU.BoB: default was 30 secs 2011-10-09 13:51.34 dU.BlackWolf: I see 2011-10-09 13:51.56 dU.BlackWolf: tbut it have to stay :D 2011-10-09 13:51.56 dU.BoB: much better :D 2011-10-09 13:52.03 dU.BlackWolf: LOL 2011-10-09 13:52.09 Demona:oh hi bo 2011-10-09 13:52.10 Demona:b 2011-10-09 13:52.13 dU.BoB: hey dem 2011-10-09 13:52.16 dU.BlackWolf: and not scroll... hardcoded place 2011-10-09 13:52.31 dU.BlackWolf: so we have no spam ;) 2011-10-09 13:52.41 dU.BoB: i prefer it how it is lol 2011-10-09 13:52.48 dU.BoB: and i dont wanna waste coding time :P 2011-10-09 13:52.50 dU.BlackWolf: its the same we can disable it ;) 2011-10-09 13:52.57 dU.BlackWolf: useless ;) 2011-10-09 13:53.05 dU.BoB: its not just uesd for ads tho 2011-10-09 13:53.12 dU.BoB: it shows the player joins and leaves 2011-10-09 13:53.39 dU.BlackWolf: its used for Ads for dU ;) 2011-10-09 13:53.53 dU.BoB: and player messages 2011-10-09 13:54.08 dU.BlackWolf: Nor for coke or Mac Donalds ;) 2011-10-09 13:54.33 dU.BlackWolf: is the same line as player masgs ? 2011-10-09 13:54.43 dU.BoB: the joins/leaves, yes 2011-10-09 13:54.45 dU.BoB: !p 2011-10-09 13:55.09 dU.BlackWolf: I see 2011-10-09 13:55.24 [NL]_Hardstyle_Chick: nice music :D 2011-10-09 13:55.42 iDeFiX: zal ik wat anders neurieen? :p 2011-10-09 13:55.51 [NL]_Hardstyle_Chick: haha :P 2011-10-09 13:55.56 iDeFiX: :) 2011-10-09 13:56.16 iDeFiX: oh my @ ad 2011-10-09 13:56.25 dU.BlackWolf: sorry ;) 2011-10-09 13:56.28 iDeFiX: :) 2011-10-09 13:57.11 dU.BlackWolf: Idefix, did you ever notice the adds ? 2011-10-09 13:57.18 iDeFiX: yeah 2011-10-09 13:57.25 dU.BlackWolf: before the spam :D 2011-10-09 13:57.33 iDeFiX: haha yeah i did 2011-10-09 13:57.40 iDeFiX: it said smt about donations ^^ 2011-10-09 13:57.48 dU.BlackWolf: not only 2011-10-09 13:57.51 dU.BlackWolf: 2011-10-09 13:57.53 iDeFiX: and rules etc 2011-10-09 13:57.58 dU.BlackWolf: ok 2011-10-09 13:58.49 iDeFiX: and reason you asking me? :) 2011-10-09 13:59.01 dU.BlackWolf: nope ;) 2011-10-09 13:59.07 iDeFiX: ok :p 2011-10-09 13:59.17 dU.BoB: seems to work fine ;) 2011-10-09 13:59.22 dU.BlackWolf: You are number one on the HUD display ? ;) 2011-10-09 13:59.44 iDeFiX: prob first playerid :) 2011-10-09 13:59.51 dU.BoB: i dont think we want anything else on the hud that is permanently there 2011-10-09 14:00.10 dU.BoB: the hud is busy enough 2011-10-09 14:00.25 Demona:i´m playing as 1920x1080 now 2011-10-09 14:00.40 Demona:so much room on screen now :D 2011-10-09 14:00.41 dU.BoB: plenty of room then lol 2011-10-09 14:00.52 dU.BlackWolf: me , too 2011-10-09 14:01.05 dU.BoB: 1680x1050 for me 2011-10-09 14:01.07 Demona:you did a nice job at positionning hud items according to resol 2011-10-09 14:01.08 dU.BlackWolf: 24" has enough space ;) 2011-10-09 14:01.10 iDeFiX: shooting air get points :p 2011-10-09 14:01.13 Demona:resolution* 2011-10-09 14:01.22 Demona:scoreboard too 2011-10-09 14:01.30 [No_CoMMeNt]: lol 2011-10-09 14:01.31 dU.BoB: the scoreboard took me sooooo long to get right 2011-10-09 14:01.37 iDeFiX: oO 2011-10-09 14:01.40 dU.BoB: had to test all resolutions with 1 - 26 players 2011-10-09 14:01.45 iDeFiX: haha 2011-10-09 14:01.58 Demona:smallest things always take the longest time 2011-10-09 14:02.02 dU.BlackWolf: thats why we dont can the playercount higher than 26 :D 2011-10-09 14:02.31 dU.BoB: i partly blame babyG. he was the only one still using 800x600 2011-10-09 14:02.35 [No_CoMMeNt]: LOOOL 2011-10-09 14:02.41 Demona:plenty of random players do 2011-10-09 14:02.42 dr:Deo: 2011-10-09 14:02.48 dU.BoB: yeah ur probably right 2011-10-09 14:02.53 Demona:sometimes you see 800x600 caps on forums 2011-10-09 14:03.01 FAZI:hi Bob,Wolfi 2011-10-09 14:03.02 Demona:even 640 :x 2011-10-09 14:03.09 dU.BlackWolf: Window mode? 2011-10-09 14:03.17 dU.BoB: hi faz 2011-10-09 14:03.18 dU.BlackWolf: hey fazi 2011-10-09 14:03.21 Demona:how would i know 2011-10-09 14:03.53 Demona:people in 2010 playing ut99 800x600 with software renderer 2011-10-09 14:04.01 iDeFiX: sorry 2011-10-09 14:04.46 iDeFiX: jingle bells 2011-10-09 14:04.58 Demona:bob i want to ask you something about the mutator 2011-10-09 14:06.24 dU.BoB: go for it 2011-10-09 14:06.45 Demona:i want to award point bonus to teams 2011-10-09 14:06.51 Demona:for sub objectives 2011-10-09 14:07.05 iDeFiX: niet zo aggresief chick 2011-10-09 14:07.10 Demona:for this i´d need a team bonus variable 2011-10-09 14:07.16 Demona:to store these points 2011-10-09 14:07.21 [NL]_Hardstyle_Chick: hahah sorry moet toch wat he xD 2011-10-09 14:07.24 iDeFiX: :) 2011-10-09 14:07.25 dU.BoB: to work with MH? 2011-10-09 14:07.26 dU.BlackWolf: same like TeamMH did ? 2011-10-09 14:07.33 Demona:i never played tmh 2011-10-09 14:07.48 Demona:the idea behind this is that you can´t lose these points 2011-10-09 14:07.49 dU.BlackWolf: theam MH has Sub ones 2011-10-09 14:07.51 Demona:if people die or leave 2011-10-09 14:08.07 kuba: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 2011-10-09 14:08.17 iDeFiX: btw, nexgen has a serious security issue 2011-10-09 14:08.23 Demona:and team score is usual formula with team bonus counting as an 2011-10-09 14:08.26 Demona:extra player 2011-10-09 14:08.33 dU.BoB: whats that then iDE 2011-10-09 14:08.42 iDeFiX: i´ll pm you on forum 2011-10-09 14:08.45 dU.BoB: oki 2011-10-09 14:08.46 dU.BoB: thx 2011-10-09 14:08.48 dU.BlackWolf: roher 2011-10-09 14:08.51 dU.BlackWolf: oger 2011-10-09 14:08.55 dU.BlackWolf: argh 2011-10-09 14:09.18 kuba: A 2011-10-09 14:09.21 iDeFiX: B 2011-10-09 14:09.59 RutS: move on 2011-10-09 14:10.02 dU.BlackWolf: what have sub opjectives to do with die or leave ? 2011-10-09 14:10.22 Demona:say the team has killed a monsters in a zone 2011-10-09 14:10.29 Demona:but it´s not necessary to end 2011-10-09 14:10.34 FAZI: hey Dr.Dre 2011-10-09 14:10.41 Demona:you give a bonus to the team for it 2011-10-09 14:10.41 kuba: HAHA 2011-10-09 14:10.48 Demona:but if you give it to players directly 2011-10-09 14:10.57 Demona:these points can be lost 2011-10-09 14:11.04 kuba: O FAK 2011-10-09 14:11.06 Demona:if it goes to the team itself they will stay 2011-10-09 14:11.27 iDeFiX: ... 2011-10-09 14:11.40 dU.BoB: it would be easy to maintain 2 team scores 2011-10-09 14:11.41 iDeFiX: :( 2011-10-09 14:11.43 Demona:it can be about finding secrets too 2011-10-09 14:11.45 iDeFiX: dodelijke blik 2011-10-09 14:11.51 dU.BoB: one for the whole team, and one for each sub team 2011-10-09 14:11.52 [NL]_Hardstyle_Chick: haha dat deed ik niet xD 2011-10-09 14:12.03 iDeFiX: :) 2011-10-09 14:12.08 dU.BoB: when they are displayed on the hud they could just be added together 2011-10-09 14:12.19 Demona:sub teams? 2011-10-09 14:12.23 [NL]_Hardstyle_Chick: ik zag je in een keer uit elkaar knallen voor mijn ogen xD 2011-10-09 14:12.32 iDeFiX: verkeerde knop ;) 2011-10-09 14:12.37 [NL]_Hardstyle_Chick: Xd 2011-10-09 14:13.10 dU.BoB: i thought u were talking about having more than 1 team 2011-10-09 14:13.15 Demona:no no 2011-10-09 14:13.21 dU.BoB: ahh ok 2011-10-09 14:13.25 dU.BoB: even easier then :D 2011-10-09 14:13.27 Demona:1 team with independent score bonus 2011-10-09 14:13.38 Demona:in a separate variable on the scoreboard 2011-10-09 14:13.43 dU.BlackWolf: team = all players on server? 2011-10-09 14:13.48 Demona:aye 2011-10-09 14:14.00 Demona:just so that if you accomplish special objectives in some maps 2011-10-09 14:14.03 Demona:you have extra points 2011-10-09 14:14.07 dU.BoB: oops 2011-10-09 14:14.22 dU.BlackWolf: I think I know what you want.. 2011-10-09 14:14.24 iDeFiX: jaja soz 2011-10-09 14:14.35 dU.BoB: so it would basically be the same as it works now, but if you get extra team score through completion of objectives, then this score isnt lost if anyone dies? 2011-10-09 14:14.37 dU.BoB: or leaves. 2011-10-09 14:14.40 iDeFiX: you look terrible without make up 2011-10-09 14:14.58 dU.BlackWolf: If the Team get Obj. 1 they get a Bonus, which will not be counted down if you die or leave 2011-10-09 14:15.04 Demona:yes 2011-10-09 14:15.11 dU.BoB: seems fairly simple 2011-10-09 14:15.13 Demona:and it´s not given to any players 2011-10-09 14:15.20 Demona:but the team itself 2011-10-09 14:15.26 dU.BoB: the only hard part is how to work out what score to add to what score 2011-10-09 14:15.28 dU.BlackWolf: only as teamscore... not playerscore 2011-10-09 14:15.31 iDeFiX: haha 2011-10-09 14:15.49 dU.BoB: maybe i would need to make a custom actor that when triggered, adds onto the objective team score 2011-10-09 14:15.57 dU.BlackWolf: Is not that hard bob 2011-10-09 14:16.00 Demona:i have something like this already 2011-10-09 14:16.04 Demona:in retarded 2011-10-09 14:16.08 Demona:if you unlock amps 2011-10-09 14:16.14 Demona:player that did get 50000 points 2011-10-09 14:16.17 Demona:but it´s player score 2011-10-09 14:16.18 dU.BlackWolf: prob is, there must be extra things added into the map... 2011-10-09 14:16.25 dU.BoB: yep, and yep 2011-10-09 14:16.36 Demona:adding it to team would be better 2011-10-09 14:16.39 dU.BoB: so the mutator needs to know to add it to the team score directly 2011-10-09 14:16.42 dU.BlackWolf: yep 2011-10-09 14:16.42 Demona:but there´s no variable to store it 2011-10-09 14:17.09 dU.BoB: yeah, it would mean rebuilding maps with a custom actor 2011-10-09 14:17.11 dU.BlackWolf: seams you have to look at TeamMH... 2011-10-09 14:17.22 dU.BlackWolf: there are objectives allowed 2011-10-09 14:17.29 dU.BlackWolf: tmore than one ;) 2011-10-09 14:17.35 Demona:why do you want to change other maps bob? 2011-10-09 14:17.46 dU.BoB: you only taking about new maps then? 2011-10-09 14:17.51 Demona:ideally yes 2011-10-09 14:18.02 dU.BoB: need to make sure that dUMH isnt the package that has the actor tho 2011-10-09 14:18.07 dU.BlackWolf: Or maps which are worth to chance ;) 2011-10-09 14:18.23 dU.BlackWolf: tlike revote :) 2011-10-09 14:18.53 Demona:i haven´t thought very much yet about how to use it 2011-10-09 14:19.06 Demona:only secrets and local monster clearing 2011-10-09 14:19.15 dU.BlackWolf: bob, we had had that idea 2 years ago.. but never did it 2011-10-09 14:19.24 dU.BoB: we did? 2011-10-09 14:19.29 dU.BlackWolf: tjep 2011-10-09 14:19.46 RutS: now what 2011-10-09 14:19.56 dr:Deo: 2011-10-09 14:20.00 FAZI: idk :D 2011-10-09 14:20.10 Gemz: lol 2011-10-09 14:21.00 dU.BoB: !p 2011-10-09 14:21.08 Demona:actually 2011-10-09 14:21.17 Demona:it´s kinda like finding a treasure 2011-10-09 14:21.47 dU.BoB: ooo i have an idea 2011-10-09 14:21.48 iDeFiX: :) 2011-10-09 14:21.51 iDeFiX: oO 2011-10-09 14:21.58 iDeFiX: god save our soulds 2011-10-09 14:22.00 iDeFiX: haha 2011-10-09 14:22.00 dU.BoB: we could have a hidden player thats added by dUMH 2011-10-09 14:22.15 dU.BoB: if you want to give teamscore., then give the score to that player 2011-10-09 14:22.20 dU.BoB: somehow lol 2011-10-09 14:22.26 dU.BlackWolf: lol what ? 2011-10-09 14:22.30 iDeFiX: :| 2011-10-09 14:22.35 Demona:doesn´t look very clean code wise :D 2011-10-09 14:22.39 Demona:workaround 2011-10-09 14:22.53 dU.BlackWolf: o/ I´m the secret player :D 2011-10-09 14:22.54 Demona:but it´s the same idea yes 2011-10-09 14:23.01 iDeFiX: haha 2011-10-09 14:23.09 dU.BoB: the only other way is to make a single .u package with the custom actor, then try and dynamically connect to dUMH at runtime 2011-10-09 14:23.22 Demona:eh? 2011-10-09 14:23.34 Demona:i don´t see why it´s so complicated 2011-10-09 14:23.36 dU.BlackWolf: Its an actor problem 2011-10-09 14:23.46 dU.BoB: how do you think it could work then dem? 2011-10-09 14:23.50 dU.BoB: maybe im being thick 2011-10-09 14:23.57 Demona:well 2011-10-09 14:24.10 dU.BlackWolf: You need a new actor to place into the map (like Killed queen) 2011-10-09 14:24.24 [NL]_Hardstyle_Chick: hi 2011-10-09 14:24.26 dr:Deo: cmon.... cant do this part alone 2011-10-09 14:24.29 iDeFiX: lol 2011-10-09 14:24.38 iDeFiX: where are thou deo 2011-10-09 14:24.44 Demona:can´t you query the game to know what are active mutators? 2011-10-09 14:24.54 dr:Deo: part 3 from start 2011-10-09 14:24.56 dU.BlackWolf: And if we use the duMh, everyone has do add the dumh mutator in the new maps ;) 2011-10-09 14:24.57 Demona:and get pointers to them so you can access their vars 2011-10-09 14:25.12 dU.BoB: thats what i meant about dynamically connecting to them 2011-10-09 14:25.34 dU.BlackWolf: change the monsterhunt Mod :) its much easier 2011-10-09 14:25.34 dU.BoB: the easiest way, for me, is to have dUMH built into the map lol 2011-10-09 14:25.46 dU.BoB: but thats not a nice solution 2011-10-09 14:25.55 Demona:yeah it´s bad lol 2011-10-09 14:26.12 dU.BoB: if we can find a variable that already exists within UT or MH, that isnt used, then we could maybe use that 2011-10-09 14:26.25 dU.BlackWolf: thats why TeamMH rebuild rebuild the monsterhunt Mod 2011-10-09 14:26.32 Demona:the other thing i can do on my end 2011-10-09 14:26.35 dr:Deo: vcmon 2011-10-09 14:26.44 Demona:is store the score in an actor during the game 2011-10-09 14:26.44 iDeFiX: enough unused properties :p 2011-10-09 14:26.52 Demona:and give it only at the end 2011-10-09 14:27.00 Quin: VOTE 2011-10-09 14:27.01 RutS: where the fuck are you guys 2011-10-09 14:27.27 dU.BoB: but your actor would need to be built into DUMH 2011-10-09 14:27.47 Demona:in this case i was thinking about giving points to the players 2011-10-09 14:27.51 Demona:so it´s ok 2011-10-09 14:27.59 Demona:it´s less clean though 2011-10-09 14:28.14 Demona:since they get points at the end nothing is lost 2011-10-09 14:28.30 Quin: GEEF MIJ DEO DOKTER DEO 2011-10-09 14:28.31 Demona:they can´t know how much they won during the game though 2011-10-09 14:28.33 dU.BoB: ahh i see 2011-10-09 14:28.39 [NL]_Hardstyle_Chick: hahah 2011-10-09 14:28.53 dU.BoB: bit of a cludge, but would work :P 2011-10-09 14:29.01 Demona::) 2011-10-09 14:29.05 Quin: BOB DE BOUWER ONDER BROEKEN VOUWER 2011-10-09 14:29.16 iDeFiX: -.- 2011-10-09 14:29.16 Demona:i´m already doing such terrible bad things in my maps lol 2011-10-09 14:29.24 dU.BoB: if no one knows when they have got points, or how many, then maybe its not worth it tho. 2011-10-09 14:29.34 Demona:keypoint actors running during the whole map to work as local m 2011-10-09 14:29.45 Demona:local mutators* 2011-10-09 14:30.14 Demona:it´s not a problem if it´s secret imo 2011-10-09 14:30.28 Demona:nothing is secret forever in an online game 2011-10-09 14:30.30 dr:Deo: lol 2011-10-09 14:30.46 Demona:map tells you at the end how much you earned 2011-10-09 14:30.58 Demona:only you just can´t see it before this point 2011-10-09 14:31.08 doomer: lol 2011-10-09 14:31.40 dU.BoB: we could just make a custom actor and build it into dUMH 2011-10-09 14:31.43 dU.BoB: not really a problem 2011-10-09 14:31.50 [No_CoMMeNt]: lol 2011-10-09 14:31.54 Demona:and store score into it? 2011-10-09 14:31.54 dU.BoB: and i dont see why it would have to change after the 1st version 2011-10-09 14:31.57 piccolo*san: ::d 2011-10-09 14:31.57 dU.BoB: yeah 2011-10-09 14:31.58 iDeFiX: use interfaces for it ;) 2011-10-09 14:32.03 Demona:sounds cool 2011-10-09 14:32.13 iDeFiX: :( 2011-10-09 14:32.27 Demona:map won´t be able to run on other servers though :D 2011-10-09 14:32.32 [No_CoMMeNt]: lol 2011-10-09 14:32.34 dU.BoB: haha 2011-10-09 14:32.45 dU.BoB: well the map will run 2011-10-09 14:32.53 dU.BoB: but the extra scores wont work 2011-10-09 14:32.59 [NL]_Hardstyle_Chick: hehe i found it :) 2011-10-09 14:33.15 Demona:how so? 2011-10-09 14:33.16 dU.BlackWolf: Must be the other files (like sounds) places too? 2011-10-09 14:33.37 dU.BoB: yeah maybe some other files built into the .u 2011-10-09 14:33.40 dU.BlackWolf: I like extra objectives... 2011-10-09 14:33.43 Demona:you need to find dUMH.smth to add score 2011-10-09 14:33.49 dU.BoB: the package will be part of the map 2011-10-09 14:33.53 dU.BoB: so it will run anywhere 2011-10-09 14:33.53 dU.BlackWolf: need only a not so hard solution ;) 2011-10-09 14:34.00 Demona:so if the map can´t find dUMh.u at startup it won´t load 2011-10-09 14:34.16 Demona:you want to mylevel it? 2011-10-09 14:34.17 dU.BoB: but only duMH will be able to read in the scores from the actor 2011-10-09 14:34.26 Demona:well yeah 2011-10-09 14:34.36 dU.BoB: the actor wont have any direct dependencies to dUMH 2011-10-09 14:34.45 Demona:clever :) 2011-10-09 14:34.48 dU.BoB: hopefully nayywa 2011-10-09 14:34.51 dU.BoB: anyway* 2011-10-09 14:35.03 dU.BoB: that was an interesting typo lol 2011-10-09 14:35.17 dU.BlackWolf: So anyone who want to map, need dumh ? 2011-10-09 14:35.25 Demona:no no 2011-10-09 14:35.31 Quin: bangen kip kuba 2011-10-09 14:35.37 dU.BoB: anyone who wants to use the new actors features 2011-10-09 14:35.48 Quin: kuba chiken 2011-10-09 14:35.49 dU.BlackWolf: thats what I mean ;) 2011-10-09 14:35.49 dU.BoB: but the map will run ok without dUMH 2011-10-09 14:36.00 dU.BoB: i gotta go sort the boy out 2011-10-09 14:36.02 dU.BoB: back later :) 2011-10-09 14:36.05 Demona:cu 2011-10-09 14:36.08 dU.BlackWolf: cya 2011-10-09 14:36.36 RutS: 2011-10-09 14:36.38 RutS: 2011-10-09 14:36.39 RutS: 2011-10-09 14:36.39 RutS: 2011-10-09 14:36.40 dU.BlackWolf: Hurry Up .. only 40min left :D 2011-10-09 14:36.40 RutS: 2011-10-09 14:36.41 RutS: 2011-10-09 14:36.43 RutS: 2011-10-09 14:36.43 RutS: 2011-10-09 14:36.43 RutS: 2011-10-09 14:36.44 RutS: 2011-10-09 14:36.44 RutS: 2011-10-09 14:36.44 RutS: 2011-10-09 14:36.44 RutS: 2011-10-09 14:36.44 RutS: 2011-10-09 14:36.45 RutS: 2011-10-09 14:36.45 RutS: 2011-10-09 14:36.45 RutS: 2011-10-09 14:36.45 RutS: 2011-10-09 14:36.54 RutS: 2011-10-09 14:36.55 RutS: 2011-10-09 14:36.56 iDeFiX: cleaning carcasses should be awarded imo ;) 2011-10-09 14:37.00 RutS: 2011-10-09 14:37.11 RutS: this goes so slow 2011-10-09 14:37.29 Demona:what? 2011-10-09 14:37.59 dU.BlackWolf: brb 2011-10-09 14:38.14 Gemz: that was a long game 2011-10-09 14:38.21 RutS: indeed 2011-10-09 14:38.22 Demona:alarm is the longest map 2011-10-09 14:38.27 Gemz: :( |
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