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MH-Alarm_fixV5
Match Infos
MatchID:27296
Players:22
Teamscore:38,720
Monsterleft:2
Deaths:107
Suicides:3
TeamKills:2
Distance traveled:133,23km
Map Time:01:28:26
Playdate:2011-10-09 14:37:18
Team Awards:
  PlayerScoreDeathsSuicidesTeamKillsTimeDistance
Gemz31830 15 0 2 01:28:26 16,99km
kuba2525 15 0 0 01:28:19 16,52km
RutS44795 6 0 0 01:17:20 14,89km
iDeFiX29911 6 2 0 01:16:08 8,34km
dr:Deo12416 9 0 0 01:06:24 10,66km
[NL]_Hardstyle_Chick16101 3 0 0 01:01:29 8,33km
dylan3951 3 0 0 00:57:05 10,54km
dU.BoB1052 0 0 0 00:54:41 0,76km
matyaseks1339 14 0 0 00:34:24 5,71km
TENNESSEE_VOL6609 16 0 0 00:31:47 7,08km
FAZI86425 8 0 0 00:30:03 5,29km
Jessy365 1 1 0 00:22:38 4,29km
Roxy-5 1 0 0 00:22:27 4,04km
Renny14349 2 0 0 00:21:44 3,40km
piccolo*san302 0 0 0 00:19:31 3,47km
doomer-1 1 0 0 00:18:52 2,94km
ANTOMANYAK6647 2 0 0 00:17:55 3,97km
[No_CoMMeNt]5043 5 0 0 00:14:45 2,37km
Demona7720 0 0 0 00:11:30 0,25km
pLaYeR^12703 0 0 0 00:09:52 2,19km
Beelzebub536 0 0 0 00:06:12 0,76km
pLaYeR^18287 0 0 0 00:05:59 0,42km

Monster Kill Statistic
Player Other TOTAL
Gemz 9/1 11 2/1 17 0 31 92/4 33 0 6 2 0 4/1 83/2 9/1 0 0 0 0/3 299
kuba 1 4 0 13 0 8 24/3 5/2 0 15 0 0 0/2 9 1/1 1 0 0 0/9 81
RutS 0 8 2 19 0 17 86/3 1 0 9 2 0 3 5 6/1 0 0 0 0/2 158
iDeFiX 1 7 4/1 49 0 10 44 2 0 14 0 0 7/2 5 12/1 3 0 0 0/2 158
dr:Deo 1 5 0/1 3 0 19 43/2 17 1 16 1 0 10/2 18 6 3 0 0 0/4 143
[NL]_Hardstyle_Chick 0 0 3 23 0 11 11/2 0 0 13 0 0 0 5 0 1 0 0 0/1 67
dylan 0 1 0 11 0 6 10/1 0 0 4 0 0 0 0 0/1 1 0 0 0/1 33
dU.BoB 0 0 0 4 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 9
matyaseks 5 0 0 0 0 2 8/2 5/2 0 0 1 0 0/1 12/3 0 0 0 0 0/9 33
TENNESSEE_VOL 1 0 0/2 0 0 1 9/4 0 0 0 0 0 0/1 0 0 1 0 0 0/13 12
FAZI 0/2 0 3 1 0 7/1 9/2 0 0 3 0 0 0 0/1 7/1 3 0 0 0/1 33
Jessy 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0/1 1
Roxy 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0/1 0
Renny 0 0 1 0 0 0 1 0 0 0 1 0 0/1 0 0 0 0 0 0/1 3
piccolo*san 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
doomer 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0/2 0
ANTOMANYAK 0 0 0 0 0 0 6/1 1 0 0 0 0 0 69 0 0 0 0 0/2 76
[No_CoMMeNt] 0 4 1/3 2 0 16/1 8 0 0 0 0 0 0/1 0 0 0 0 0 0 31
Demona 2 0 0 0 0 0 14 4 0 0 0 0 0 0 0 0 0 0 0 20
pLaYeR^ 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 2
Beelzebub 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 3
pLaYeR^ 0 0 1 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 25
Monster killed         Killed by Monster
Chatlog
2011-10-09 13:16.31 Demona: yoku
2011-10-09 13:16.33 Demona: kangaete
2011-10-09 13:16.35 Demona: susume
2011-10-09 13:17.06 Demona: so very darkness
2011-10-09 13:24.42 iDeFiX::)
2011-10-09 13:27.21 Demona: !s
2011-10-09 13:28.02 iDeFiX:!p
2011-10-09 13:29.38 iDeFiX: other side
2011-10-09 13:30.23 iDeFiX: :)
2011-10-09 13:31.16 Gemz: lol
2011-10-09 13:31.19 iDeFiX: :(
2011-10-09 13:31.24 Gemz: that was silly :P
2011-10-09 13:31.42 iDeFiX: :)
2011-10-09 13:32.20 iDeFiX: pfff
2011-10-09 13:32.25 Gemz: damn tentacles
2011-10-09 13:32.30 iDeFiX: heyo deo
2011-10-09 13:32.47 dr:Deo: hi
2011-10-09 13:34.25 iDeFiX: ...
2011-10-09 13:34.52 iDeFiX: ...
2011-10-09 13:35.02 Gemz: wooops
2011-10-09 13:37.48 kuba: a
2011-10-09 13:38.19 Gemz: lol
2011-10-09 13:39.09 Demona:wat
2011-10-09 13:41.28 [NL]_Hardstyle_Chick: hi all
2011-10-09 13:41.33 iDeFiX: chickie!
2011-10-09 13:41.37 [NL]_Hardstyle_Chick: :)
2011-10-09 13:41.39 iDeFiX: :)
2011-10-09 13:42.09 iDeFiX: nr 2 :)
2011-10-09 13:43.22 iDeFiX: :|
2011-10-09 13:44.18 iDeFiX: oO
2011-10-09 13:44.34 iDeFiX: wups soz
2011-10-09 13:44.35 iDeFiX: :p
2011-10-09 13:44.55 RutS: where to go
2011-10-09 13:45.54 Gemz: eek
2011-10-09 13:46.19 dU.BoB:!p
2011-10-09 13:46.26 iDeFiX: ...
2011-10-09 13:46.31 [NL]_Hardstyle_Chick: ?
2011-10-09 13:46.39 dU.BoB: hi all
2011-10-09 13:46.43 [NL]_Hardstyle_Chick: hii
2011-10-09 13:46.46 iDeFiX: kuba having troubles missing players :p
2011-10-09 13:46.48 iDeFiX: hey
2011-10-09 13:47.06 [NL]_Hardstyle_Chick: hey :)
2011-10-09 13:47.42 dU.BoB: wolfi?
2011-10-09 13:48.13 Gemz: yaaay light!
2011-10-09 13:48.42 dU.BoB: sorry for the ads spam
2011-10-09 13:48.45 dU.BoB: just checking something
2011-10-09 13:48.50 iDeFiX: oO
2011-10-09 13:49.16 dU.BoB: blackwolf?
2011-10-09 13:49.17 dU.BoB: blackwolf?
2011-10-09 13:49.18 dU.BoB: blackwolf?
2011-10-09 13:49.28 iDeFiX: lol
2011-10-09 13:49.30 dU.BoB: about time
2011-10-09 13:49.50 iDeFiX: laggy :s
2011-10-09 13:49.55 dU.BoB: wolfi, theres a setting in nexgen to control how fast the ads appear
2011-10-09 13:50.00 dU.BoB: default was 30 secs
2011-10-09 13:51.34 dU.BlackWolf: I see
2011-10-09 13:51.56 dU.BlackWolf: tbut it have to stay :D
2011-10-09 13:51.56 dU.BoB: much better :D
2011-10-09 13:52.03 dU.BlackWolf: LOL
2011-10-09 13:52.09 Demona:oh hi bo
2011-10-09 13:52.10 Demona:b
2011-10-09 13:52.13 dU.BoB: hey dem
2011-10-09 13:52.16 dU.BlackWolf: and not scroll... hardcoded place
2011-10-09 13:52.31 dU.BlackWolf: so we have no spam ;)
2011-10-09 13:52.41 dU.BoB: i prefer it how it is lol
2011-10-09 13:52.48 dU.BoB: and i dont wanna waste coding time :P
2011-10-09 13:52.50 dU.BlackWolf: its the same we can disable it ;)
2011-10-09 13:52.57 dU.BlackWolf: useless ;)
2011-10-09 13:53.05 dU.BoB: its not just uesd for ads tho
2011-10-09 13:53.12 dU.BoB: it shows the player joins and leaves
2011-10-09 13:53.39 dU.BlackWolf: its used for Ads for dU ;)
2011-10-09 13:53.53 dU.BoB: and player messages
2011-10-09 13:54.08 dU.BlackWolf: Nor for coke or Mac Donalds ;)
2011-10-09 13:54.33 dU.BlackWolf: is the same line as player masgs ?
2011-10-09 13:54.43 dU.BoB: the joins/leaves, yes
2011-10-09 13:54.45 dU.BoB: !p
2011-10-09 13:55.09 dU.BlackWolf: I see
2011-10-09 13:55.24 [NL]_Hardstyle_Chick: nice music :D
2011-10-09 13:55.42 iDeFiX: zal ik wat anders neurieen? :p
2011-10-09 13:55.51 [NL]_Hardstyle_Chick: haha :P
2011-10-09 13:55.56 iDeFiX: :)
2011-10-09 13:56.16 iDeFiX: oh my @ ad
2011-10-09 13:56.25 dU.BlackWolf: sorry ;)
2011-10-09 13:56.28 iDeFiX: :)
2011-10-09 13:57.11 dU.BlackWolf: Idefix, did you ever notice the adds ?
2011-10-09 13:57.18 iDeFiX: yeah
2011-10-09 13:57.25 dU.BlackWolf: before the spam :D
2011-10-09 13:57.33 iDeFiX: haha yeah i did
2011-10-09 13:57.40 iDeFiX: it said smt about donations ^^
2011-10-09 13:57.48 dU.BlackWolf: not only
2011-10-09 13:57.51 dU.BlackWolf:
2011-10-09 13:57.53 iDeFiX: and rules etc
2011-10-09 13:57.58 dU.BlackWolf: ok
2011-10-09 13:58.49 iDeFiX: and reason you asking me? :)
2011-10-09 13:59.01 dU.BlackWolf: nope ;)
2011-10-09 13:59.07 iDeFiX: ok :p
2011-10-09 13:59.17 dU.BoB: seems to work fine ;)
2011-10-09 13:59.22 dU.BlackWolf: You are number one on the HUD display ? ;)
2011-10-09 13:59.44 iDeFiX: prob first playerid :)
2011-10-09 13:59.51 dU.BoB: i dont think we want anything else on the hud that is permanently there
2011-10-09 14:00.10 dU.BoB: the hud is busy enough
2011-10-09 14:00.25 Demona:i´m playing as 1920x1080 now
2011-10-09 14:00.40 Demona:so much room on screen now :D
2011-10-09 14:00.41 dU.BoB: plenty of room then lol
2011-10-09 14:00.52 dU.BlackWolf: me , too
2011-10-09 14:01.05 dU.BoB: 1680x1050 for me
2011-10-09 14:01.07 Demona:you did a nice job at positionning hud items according to resol
2011-10-09 14:01.08 dU.BlackWolf: 24" has enough space ;)
2011-10-09 14:01.10 iDeFiX: shooting air get points :p
2011-10-09 14:01.13 Demona:resolution*
2011-10-09 14:01.22 Demona:scoreboard too
2011-10-09 14:01.30 [No_CoMMeNt]: lol
2011-10-09 14:01.31 dU.BoB: the scoreboard took me sooooo long to get right
2011-10-09 14:01.37 iDeFiX: oO
2011-10-09 14:01.40 dU.BoB: had to test all resolutions with 1 - 26 players
2011-10-09 14:01.45 iDeFiX: haha
2011-10-09 14:01.58 Demona:smallest things always take the longest time
2011-10-09 14:02.02 dU.BlackWolf: thats why we dont can the playercount higher than 26 :D
2011-10-09 14:02.31 dU.BoB: i partly blame babyG. he was the only one still using 800x600
2011-10-09 14:02.35 [No_CoMMeNt]: LOOOL
2011-10-09 14:02.41 Demona:plenty of random players do
2011-10-09 14:02.42 dr:Deo:
2011-10-09 14:02.48 dU.BoB: yeah ur probably right
2011-10-09 14:02.53 Demona:sometimes you see 800x600 caps on forums
2011-10-09 14:03.01 FAZI:hi Bob,Wolfi
2011-10-09 14:03.02 Demona:even 640 :x
2011-10-09 14:03.09 dU.BlackWolf: Window mode?
2011-10-09 14:03.17 dU.BoB: hi faz
2011-10-09 14:03.18 dU.BlackWolf: hey fazi
2011-10-09 14:03.21 Demona:how would i know
2011-10-09 14:03.53 Demona:people in 2010 playing ut99 800x600 with software renderer
2011-10-09 14:04.01 iDeFiX: sorry
2011-10-09 14:04.46 iDeFiX: jingle bells
2011-10-09 14:04.58 Demona:bob i want to ask you something about the mutator
2011-10-09 14:06.24 dU.BoB: go for it
2011-10-09 14:06.45 Demona:i want to award point bonus to teams
2011-10-09 14:06.51 Demona:for sub objectives
2011-10-09 14:07.05 iDeFiX: niet zo aggresief chick
2011-10-09 14:07.10 Demona:for this i´d need a team bonus variable
2011-10-09 14:07.16 Demona:to store these points
2011-10-09 14:07.21 [NL]_Hardstyle_Chick: hahah sorry moet toch wat he xD
2011-10-09 14:07.24 iDeFiX: :)
2011-10-09 14:07.25 dU.BoB: to work with MH?
2011-10-09 14:07.26 dU.BlackWolf: same like TeamMH did ?
2011-10-09 14:07.33 Demona:i never played tmh
2011-10-09 14:07.48 Demona:the idea behind this is that you can´t lose these points
2011-10-09 14:07.49 dU.BlackWolf: theam MH has Sub ones
2011-10-09 14:07.51 Demona:if people die or leave
2011-10-09 14:08.07 kuba: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2011-10-09 14:08.17 iDeFiX: btw, nexgen has a serious security issue
2011-10-09 14:08.23 Demona:and team score is usual formula with team bonus counting as an
2011-10-09 14:08.26 Demona:extra player
2011-10-09 14:08.33 dU.BoB: whats that then iDE
2011-10-09 14:08.42 iDeFiX: i´ll pm you on forum
2011-10-09 14:08.45 dU.BoB: oki
2011-10-09 14:08.46 dU.BoB: thx
2011-10-09 14:08.48 dU.BlackWolf: roher
2011-10-09 14:08.51 dU.BlackWolf: oger
2011-10-09 14:08.55 dU.BlackWolf: argh
2011-10-09 14:09.18 kuba: A
2011-10-09 14:09.21 iDeFiX: B
2011-10-09 14:09.59 RutS: move on
2011-10-09 14:10.02 dU.BlackWolf: what have sub opjectives to do with die or leave ?
2011-10-09 14:10.22 Demona:say the team has killed a monsters in a zone
2011-10-09 14:10.29 Demona:but it´s not necessary to end
2011-10-09 14:10.34 FAZI: hey Dr.Dre
2011-10-09 14:10.41 Demona:you give a bonus to the team for it
2011-10-09 14:10.41 kuba: HAHA
2011-10-09 14:10.48 Demona:but if you give it to players directly
2011-10-09 14:10.57 Demona:these points can be lost
2011-10-09 14:11.04 kuba: O FAK
2011-10-09 14:11.06 Demona:if it goes to the team itself they will stay
2011-10-09 14:11.27 iDeFiX: ...
2011-10-09 14:11.40 dU.BoB: it would be easy to maintain 2 team scores
2011-10-09 14:11.41 iDeFiX: :(
2011-10-09 14:11.43 Demona:it can be about finding secrets too
2011-10-09 14:11.45 iDeFiX: dodelijke blik
2011-10-09 14:11.51 dU.BoB: one for the whole team, and one for each sub team
2011-10-09 14:11.52 [NL]_Hardstyle_Chick: haha dat deed ik niet xD
2011-10-09 14:12.03 iDeFiX: :)
2011-10-09 14:12.08 dU.BoB: when they are displayed on the hud they could just be added together
2011-10-09 14:12.19 Demona:sub teams?
2011-10-09 14:12.23 [NL]_Hardstyle_Chick: ik zag je in een keer uit elkaar knallen voor mijn ogen xD
2011-10-09 14:12.32 iDeFiX: verkeerde knop ;)
2011-10-09 14:12.37 [NL]_Hardstyle_Chick: Xd
2011-10-09 14:13.10 dU.BoB: i thought u were talking about having more than 1 team
2011-10-09 14:13.15 Demona:no no
2011-10-09 14:13.21 dU.BoB: ahh ok
2011-10-09 14:13.25 dU.BoB: even easier then :D
2011-10-09 14:13.27 Demona:1 team with independent score bonus
2011-10-09 14:13.38 Demona:in a separate variable on the scoreboard
2011-10-09 14:13.43 dU.BlackWolf: team = all players on server?
2011-10-09 14:13.48 Demona:aye
2011-10-09 14:14.00 Demona:just so that if you accomplish special objectives in some maps
2011-10-09 14:14.03 Demona:you have extra points
2011-10-09 14:14.07 dU.BoB: oops
2011-10-09 14:14.22 dU.BlackWolf: I think I know what you want..
2011-10-09 14:14.24 iDeFiX: jaja soz
2011-10-09 14:14.35 dU.BoB: so it would basically be the same as it works now, but if you get extra team score through completion of objectives, then this score isnt lost if anyone dies?
2011-10-09 14:14.37 dU.BoB: or leaves.
2011-10-09 14:14.40 iDeFiX: you look terrible without make up
2011-10-09 14:14.58 dU.BlackWolf: If the Team get Obj. 1 they get a Bonus, which will not be counted down if you die or leave
2011-10-09 14:15.04 Demona:yes
2011-10-09 14:15.11 dU.BoB: seems fairly simple
2011-10-09 14:15.13 Demona:and it´s not given to any players
2011-10-09 14:15.20 Demona:but the team itself
2011-10-09 14:15.26 dU.BoB: the only hard part is how to work out what score to add to what score
2011-10-09 14:15.28 dU.BlackWolf: only as teamscore... not playerscore
2011-10-09 14:15.31 iDeFiX: haha
2011-10-09 14:15.49 dU.BoB: maybe i would need to make a custom actor that when triggered, adds onto the objective team score
2011-10-09 14:15.57 dU.BlackWolf: Is not that hard bob
2011-10-09 14:16.00 Demona:i have something like this already
2011-10-09 14:16.04 Demona:in retarded
2011-10-09 14:16.08 Demona:if you unlock amps
2011-10-09 14:16.14 Demona:player that did get 50000 points
2011-10-09 14:16.17 Demona:but it´s player score
2011-10-09 14:16.18 dU.BlackWolf: prob is, there must be extra things added into the map...
2011-10-09 14:16.25 dU.BoB: yep, and yep
2011-10-09 14:16.36 Demona:adding it to team would be better
2011-10-09 14:16.39 dU.BoB: so the mutator needs to know to add it to the team score directly
2011-10-09 14:16.42 dU.BlackWolf: yep
2011-10-09 14:16.42 Demona:but there´s no variable to store it
2011-10-09 14:17.09 dU.BoB: yeah, it would mean rebuilding maps with a custom actor
2011-10-09 14:17.11 dU.BlackWolf: seams you have to look at TeamMH...
2011-10-09 14:17.22 dU.BlackWolf: there are objectives allowed
2011-10-09 14:17.29 dU.BlackWolf: tmore than one ;)
2011-10-09 14:17.35 Demona:why do you want to change other maps bob?
2011-10-09 14:17.46 dU.BoB: you only taking about new maps then?
2011-10-09 14:17.51 Demona:ideally yes
2011-10-09 14:18.02 dU.BoB: need to make sure that dUMH isnt the package that has the actor tho
2011-10-09 14:18.07 dU.BlackWolf: Or maps which are worth to chance ;)
2011-10-09 14:18.23 dU.BlackWolf: tlike revote :)
2011-10-09 14:18.53 Demona:i haven´t thought very much yet about how to use it
2011-10-09 14:19.06 Demona:only secrets and local monster clearing
2011-10-09 14:19.15 dU.BlackWolf: bob, we had had that idea 2 years ago.. but never did it
2011-10-09 14:19.24 dU.BoB: we did?
2011-10-09 14:19.29 dU.BlackWolf: tjep
2011-10-09 14:19.46 RutS: now what
2011-10-09 14:19.56 dr:Deo:
2011-10-09 14:20.00 FAZI: idk :D
2011-10-09 14:20.10 Gemz: lol
2011-10-09 14:21.00 dU.BoB: !p
2011-10-09 14:21.08 Demona:actually
2011-10-09 14:21.17 Demona:it´s kinda like finding a treasure
2011-10-09 14:21.47 dU.BoB: ooo i have an idea
2011-10-09 14:21.48 iDeFiX: :)
2011-10-09 14:21.51 iDeFiX: oO
2011-10-09 14:21.58 iDeFiX: god save our soulds
2011-10-09 14:22.00 iDeFiX: haha
2011-10-09 14:22.00 dU.BoB: we could have a hidden player thats added by dUMH
2011-10-09 14:22.15 dU.BoB: if you want to give teamscore., then give the score to that player
2011-10-09 14:22.20 dU.BoB: somehow lol
2011-10-09 14:22.26 dU.BlackWolf: lol what ?
2011-10-09 14:22.30 iDeFiX: :|
2011-10-09 14:22.35 Demona:doesn´t look very clean code wise :D
2011-10-09 14:22.39 Demona:workaround
2011-10-09 14:22.53 dU.BlackWolf: o/ I´m the secret player :D
2011-10-09 14:22.54 Demona:but it´s the same idea yes
2011-10-09 14:23.01 iDeFiX: haha
2011-10-09 14:23.09 dU.BoB: the only other way is to make a single .u package with the custom actor, then try and dynamically connect to dUMH at runtime
2011-10-09 14:23.22 Demona:eh?
2011-10-09 14:23.34 Demona:i don´t see why it´s so complicated
2011-10-09 14:23.36 dU.BlackWolf: Its an actor problem
2011-10-09 14:23.46 dU.BoB: how do you think it could work then dem?
2011-10-09 14:23.50 dU.BoB: maybe im being thick
2011-10-09 14:23.57 Demona:well
2011-10-09 14:24.10 dU.BlackWolf: You need a new actor to place into the map (like Killed queen)
2011-10-09 14:24.24 [NL]_Hardstyle_Chick: hi
2011-10-09 14:24.26 dr:Deo: cmon.... cant do this part alone
2011-10-09 14:24.29 iDeFiX: lol
2011-10-09 14:24.38 iDeFiX: where are thou deo
2011-10-09 14:24.44 Demona:can´t you query the game to know what are active mutators?
2011-10-09 14:24.54 dr:Deo: part 3 from start
2011-10-09 14:24.56 dU.BlackWolf: And if we use the duMh, everyone has do add the dumh mutator in the new maps ;)
2011-10-09 14:24.57 Demona:and get pointers to them so you can access their vars
2011-10-09 14:25.12 dU.BoB: thats what i meant about dynamically connecting to them
2011-10-09 14:25.34 dU.BlackWolf: change the monsterhunt Mod :) its much easier
2011-10-09 14:25.34 dU.BoB: the easiest way, for me, is to have dUMH built into the map lol
2011-10-09 14:25.46 dU.BoB: but thats not a nice solution
2011-10-09 14:25.55 Demona:yeah it´s bad lol
2011-10-09 14:26.12 dU.BoB: if we can find a variable that already exists within UT or MH, that isnt used, then we could maybe use that
2011-10-09 14:26.25 dU.BlackWolf: thats why TeamMH rebuild rebuild the monsterhunt Mod
2011-10-09 14:26.32 Demona:the other thing i can do on my end
2011-10-09 14:26.35 dr:Deo: vcmon
2011-10-09 14:26.44 Demona:is store the score in an actor during the game
2011-10-09 14:26.44 iDeFiX: enough unused properties :p
2011-10-09 14:26.52 Demona:and give it only at the end
2011-10-09 14:27.00 Quin: VOTE
2011-10-09 14:27.01 RutS: where the fuck are you guys
2011-10-09 14:27.27 dU.BoB: but your actor would need to be built into DUMH
2011-10-09 14:27.47 Demona:in this case i was thinking about giving points to the players
2011-10-09 14:27.51 Demona:so it´s ok
2011-10-09 14:27.59 Demona:it´s less clean though
2011-10-09 14:28.14 Demona:since they get points at the end nothing is lost
2011-10-09 14:28.30 Quin: GEEF MIJ DEO DOKTER DEO
2011-10-09 14:28.31 Demona:they can´t know how much they won during the game though
2011-10-09 14:28.33 dU.BoB: ahh i see
2011-10-09 14:28.39 [NL]_Hardstyle_Chick: hahah
2011-10-09 14:28.53 dU.BoB: bit of a cludge, but would work :P
2011-10-09 14:29.01 Demona::)
2011-10-09 14:29.05 Quin: BOB DE BOUWER ONDER BROEKEN VOUWER
2011-10-09 14:29.16 iDeFiX: -.-
2011-10-09 14:29.16 Demona:i´m already doing such terrible bad things in my maps lol
2011-10-09 14:29.24 dU.BoB: if no one knows when they have got points, or how many, then maybe its not worth it tho.
2011-10-09 14:29.34 Demona:keypoint actors running during the whole map to work as local m
2011-10-09 14:29.45 Demona:local mutators*
2011-10-09 14:30.14 Demona:it´s not a problem if it´s secret imo
2011-10-09 14:30.28 Demona:nothing is secret forever in an online game
2011-10-09 14:30.30 dr:Deo: lol
2011-10-09 14:30.46 Demona:map tells you at the end how much you earned
2011-10-09 14:30.58 Demona:only you just can´t see it before this point
2011-10-09 14:31.08 doomer: lol
2011-10-09 14:31.40 dU.BoB: we could just make a custom actor and build it into dUMH
2011-10-09 14:31.43 dU.BoB: not really a problem
2011-10-09 14:31.50 [No_CoMMeNt]: lol
2011-10-09 14:31.54 Demona:and store score into it?
2011-10-09 14:31.54 dU.BoB: and i dont see why it would have to change after the 1st version
2011-10-09 14:31.57 piccolo*san: ::d
2011-10-09 14:31.57 dU.BoB: yeah
2011-10-09 14:31.58 iDeFiX: use interfaces for it ;)
2011-10-09 14:32.03 Demona:sounds cool
2011-10-09 14:32.13 iDeFiX: :(
2011-10-09 14:32.27 Demona:map won´t be able to run on other servers though :D
2011-10-09 14:32.32 [No_CoMMeNt]: lol
2011-10-09 14:32.34 dU.BoB: haha
2011-10-09 14:32.45 dU.BoB: well the map will run
2011-10-09 14:32.53 dU.BoB: but the extra scores wont work
2011-10-09 14:32.59 [NL]_Hardstyle_Chick: hehe i found it :)
2011-10-09 14:33.15 Demona:how so?
2011-10-09 14:33.16 dU.BlackWolf: Must be the other files (like sounds) places too?
2011-10-09 14:33.37 dU.BoB: yeah maybe some other files built into the .u
2011-10-09 14:33.40 dU.BlackWolf: I like extra objectives...
2011-10-09 14:33.43 Demona:you need to find dUMH.smth to add score
2011-10-09 14:33.49 dU.BoB: the package will be part of the map
2011-10-09 14:33.53 dU.BoB: so it will run anywhere
2011-10-09 14:33.53 dU.BlackWolf: need only a not so hard solution ;)
2011-10-09 14:34.00 Demona:so if the map can´t find dUMh.u at startup it won´t load
2011-10-09 14:34.16 Demona:you want to mylevel it?
2011-10-09 14:34.17 dU.BoB: but only duMH will be able to read in the scores from the actor
2011-10-09 14:34.26 Demona:well yeah
2011-10-09 14:34.36 dU.BoB: the actor wont have any direct dependencies to dUMH
2011-10-09 14:34.45 Demona:clever :)
2011-10-09 14:34.48 dU.BoB: hopefully nayywa
2011-10-09 14:34.51 dU.BoB: anyway*
2011-10-09 14:35.03 dU.BoB: that was an interesting typo lol
2011-10-09 14:35.17 dU.BlackWolf: So anyone who want to map, need dumh ?
2011-10-09 14:35.25 Demona:no no
2011-10-09 14:35.31 Quin: bangen kip kuba
2011-10-09 14:35.37 dU.BoB: anyone who wants to use the new actors features
2011-10-09 14:35.48 Quin: kuba chiken
2011-10-09 14:35.49 dU.BlackWolf: thats what I mean ;)
2011-10-09 14:35.49 dU.BoB: but the map will run ok without dUMH
2011-10-09 14:36.00 dU.BoB: i gotta go sort the boy out
2011-10-09 14:36.02 dU.BoB: back later :)
2011-10-09 14:36.05 Demona:cu
2011-10-09 14:36.08 dU.BlackWolf: cya
2011-10-09 14:36.36 RutS:
2011-10-09 14:36.38 RutS:
2011-10-09 14:36.39 RutS:
2011-10-09 14:36.39 RutS:
2011-10-09 14:36.40 dU.BlackWolf: Hurry Up .. only 40min left :D
2011-10-09 14:36.40 RutS:
2011-10-09 14:36.41 RutS:
2011-10-09 14:36.43 RutS:
2011-10-09 14:36.43 RutS:
2011-10-09 14:36.43 RutS:
2011-10-09 14:36.44 RutS:
2011-10-09 14:36.44 RutS:
2011-10-09 14:36.44 RutS:
2011-10-09 14:36.44 RutS:
2011-10-09 14:36.44 RutS:
2011-10-09 14:36.45 RutS:
2011-10-09 14:36.45 RutS:
2011-10-09 14:36.45 RutS:
2011-10-09 14:36.45 RutS:
2011-10-09 14:36.54 RutS:
2011-10-09 14:36.55 RutS:
2011-10-09 14:36.56 iDeFiX: cleaning carcasses should be awarded imo ;)
2011-10-09 14:37.00 RutS:
2011-10-09 14:37.11 RutS: this goes so slow
2011-10-09 14:37.29 Demona:what?
2011-10-09 14:37.59 dU.BlackWolf: brb
2011-10-09 14:38.14 Gemz: that was a long game
2011-10-09 14:38.21 RutS: indeed
2011-10-09 14:38.22 Demona:alarm is the longest map
2011-10-09 14:38.27 Gemz: :(

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