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Chatlog |
2012-10-17 22:23.12 dU.Data_Destroyer: seems that this map has problems too 2012-10-17 22:25.05 Chris: Finally! 2012-10-17 22:25.15 dU.Commander_ITA: login problem in this map 2012-10-17 22:25.19 Chris: Yeah 2012-10-17 22:25.25 dU.Data_Destroyer: yep this map will be many people in trouble 2012-10-17 22:25.29 dU.Data_Destroyer: will get* 2012-10-17 22:25.35 dU.Commander_ITA: need long time and get the time out 2012-10-17 22:25.38 Chris: I wounder what causes it tho 2012-10-17 22:25.40 dU.Data_Destroyer: same problem as ortican 2012-10-17 22:26.00 Chris: Never seen a map cause that before 2012-10-17 22:26.12 dU.Data_Destroyer: try ortican ;) 2012-10-17 22:26.18 Chris: I will ;) 2012-10-17 22:26.23 dU.Data_Destroyer: is even worse 2012-10-17 22:26.29 Chris: hmm 2012-10-17 22:26.41 Chris: never had that with any of my maps tho 2012-10-17 22:27.18 dU.Commander_ITA: LOOOOL 2012-10-17 22:28.04 Ranokoh: *bleep bleep bleep* 2012-10-17 22:29.12 Chris: Hmm I wounder if its a render issue that makes the Login timeout 2012-10-17 22:29.24 dU.Data_Destroyer: its the map 2012-10-17 22:29.31 Chris: but if that would rather cause a crash 2012-10-17 22:29.35 Chris: yeah 2012-10-17 22:29.44 Chris: but if the mapper used too big texture 2012-10-17 22:29.48 dU.Data_Destroyer: its on every server about ortican 2012-10-17 22:29.52 Chris: it can cause Render issues 2012-10-17 22:30.06 dU.Data_Destroyer: about edara never saw on others 2012-10-17 22:31.01 Chris: If a mapper uses a texture of 512x512 then OpenGL is most likely to be the only render to support it and rest will likely to crash or get general bugs 2012-10-17 22:31.14 dU.Data_Destroyer: yep 2012-10-17 22:31.27 dU.Data_Destroyer: D3D supports until 256x256 2012-10-17 22:31.32 Chris: yeah 2012-10-17 22:31.45 dU.Data_Destroyer: even with Screenshots 2012-10-17 22:31.51 Chris: yeah 2012-10-17 22:32.04 Chris: any higher that that will cause a crash 2012-10-17 22:32.08 dU.Data_Destroyer: UEd will accept but, not the game 2012-10-17 22:32.13 Chris: exactly 2012-10-17 22:32.39 dU.Data_Destroyer: 1,2,4,8,16,32,64,128,256 are the resolutions by UEd 2012-10-17 22:32.50 Chris: yep 2012-10-17 22:32.51 dU.Data_Destroyer: recommended ones 2012-10-17 22:33.12 Chris: yh as thats the order of what every render supports 2012-10-17 22:34.06 Piro: gg all 2012-10-17 22:34.08 Chris: Maby its some custom actor that makes the timeout issue 2012-10-17 22:34.09 dU.Commander_ITA: gg 2012-10-17 22:34.09 dU.Data_Destroyer: gg 2012-10-17 22:34.10 Chris: gg 2012-10-17 22:34.13 T´mehhh: gg 2012-10-17 22:34.49 Su-Lee: gg 2012-10-17 22:35.04 Su-Lee: ai baaaaa 2012-10-17 22:35.14 Chris: arrriiibaaa |
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